Thursday, April 01, 2010
Persona Non Grata
It seems I am experiencing first-hand the downside to living an online life: my residence in Japan is now in jeopardy.
As I mentioned on Twitter I spent a good chunk of the last two days gathering forms and applying for a new visa. The "education" work visa I received in 2007 is up this summer and having gotten my money's worth I figured now was the time to finally switch over to a spouse visa. Yes, I could have gotten one as soon as Mako and I got married, but it would have definitely been a single year visa which would mean an extra trip to the immigration office (not to mention more fees). So I rode out my work visa to make everything a little easier.
Convenience comes with a price, it seems. Based on the "curt" phone call we received today, the people in the visa office were suspicious as to why I waited nearly three years to apply for a spouse visa. They started making phone calls and I guess I they gave this assignment to the one person in the office who spoke English because that person found my blog and Wired Game|Life.
One phone call to my Board of Education revealed that my freelance writing career is incompatible with my present work visa. While none of this would, strictly speaking, have any bearing on my new spouse visa, the fact that I've been sneaking in non-education work on the side means that everything I submitted to them is now being treated as potentially false.
What does this mean? Right now I don't have any answers. Nothing has been revoked (YET) but clearly the immigration people are upset. My BoE is upset. The JET coordinators in Osaka are upset. That's way too many upset people for this story to end on a happy note.
My options are extremely limited at this point. I haven't technically been punished yet for technically breaking the law and I have to wait and see what they decide before I take any action. This website offers some hope, as there are cases there similar to mine where everything ended up (more or less) restored to normal. Certainly, there's no prison time on the table or anything crazy like that, but there could be a steep fine or even deportation (though that's an extreme example).
Points on my side? I'm not that easy to replace because I work in elementary schools where a fair amount of Japanese knowledge is required to communicate. I am, in fact, married to a Japanese national and we have a baby who is also a Japanese national. Without me in the picture they would have no means of supporting themselves and would likely be forced to leave with me. Japan is stupid sometimes but they rarely deport their own.
OK, it seems waaaaay too many people fell for this so I'm just going to stop you right there: WHAT DAY IS IT TODAY? Where does that link above go to? Sorry if anyone was actually scared.
つづく...(Click here to read more)
As I mentioned on Twitter I spent a good chunk of the last two days gathering forms and applying for a new visa. The "education" work visa I received in 2007 is up this summer and having gotten my money's worth I figured now was the time to finally switch over to a spouse visa. Yes, I could have gotten one as soon as Mako and I got married, but it would have definitely been a single year visa which would mean an extra trip to the immigration office (not to mention more fees). So I rode out my work visa to make everything a little easier.
Convenience comes with a price, it seems. Based on the "curt" phone call we received today, the people in the visa office were suspicious as to why I waited nearly three years to apply for a spouse visa. They started making phone calls and I guess I they gave this assignment to the one person in the office who spoke English because that person found my blog and Wired Game|Life.
One phone call to my Board of Education revealed that my freelance writing career is incompatible with my present work visa. While none of this would, strictly speaking, have any bearing on my new spouse visa, the fact that I've been sneaking in non-education work on the side means that everything I submitted to them is now being treated as potentially false.
What does this mean? Right now I don't have any answers. Nothing has been revoked (YET) but clearly the immigration people are upset. My BoE is upset. The JET coordinators in Osaka are upset. That's way too many upset people for this story to end on a happy note.
My options are extremely limited at this point. I haven't technically been punished yet for technically breaking the law and I have to wait and see what they decide before I take any action. This website offers some hope, as there are cases there similar to mine where everything ended up (more or less) restored to normal. Certainly, there's no prison time on the table or anything crazy like that, but there could be a steep fine or even deportation (though that's an extreme example).
Points on my side? I'm not that easy to replace because I work in elementary schools where a fair amount of Japanese knowledge is required to communicate. I am, in fact, married to a Japanese national and we have a baby who is also a Japanese national. Without me in the picture they would have no means of supporting themselves and would likely be forced to leave with me. Japan is stupid sometimes but they rarely deport their own.
OK, it seems waaaaay too many people fell for this so I'm just going to stop you right there: WHAT DAY IS IT TODAY? Where does that link above go to? Sorry if anyone was actually scared.
Labels: extra extra, Internet issues, Japan, teaching, writing
つづく...(Click here to read more)
Sunday, October 18, 2009
Tell a Tale of TGS 2009
It took me nearly two weeks of writing in between classes and baby feedings, but my final stories from the Tokyo Game Show have all been submitted to Wired Game|Life. Now I can finally get to telling the story of the Tokyo Game Show as I experienced it. I've already covered the general thrill of being hired as a writer in the first place and how I handled myself when attending a party with actual industry professionals, but it 's time to talk more about the trip and what it was like to see TGS in a whole new light.
First of all, I want to reiterate that it is a big deal whenever I visit Tokyo. It's not that far away and I'm hardly living in the sticks here in suburban Kansai, but each time I go to Tokyo I experience a sudden rush. I'm used to living in cities that I can fully comprehend or at least visualize. The number of neighborhoods in Osaka that I've never seen far exceeds those that I have, but I still have a general sense of where X and Y are and how best to travel between those points. Kobe is tiny, all things considered, and Kyoto is actually a grid which makes navigation pretty simple.
Tokyo defies all my attempts to reign in its magnitude and break it into digestible chunks. Yes, the more time I spend there the more comfortable I am with the terrain and the complex interwoven railway maps, but I never come away from my visit thinking "OK, I understand Tokyo now." If I ever learn to accept that, perhaps I will come to love it as a city, but in the meantime its power overwhelms me in a way that is simultaneously frustrating and exhilarating.
Tuesday (Sept 22nd) was actually a quiet day considering I was traveling and attending that party. Checking in to my hotel, visiting Richard out in Chiba, finding my way to the party and then coming to terms with my anxiety were all manageable events. I made it back to my hotel without incident and went to sleep excited about waking up the next morning.
Wednesday (Sept 23rd) was my first chance to meet Chris Kohler and actually talk about the job he had hired me to do. Yes, we had spoken at the party the night before but it was brief. Wednesday we sat down, had lunch, and discussed a number of things relevant to the job, including the technical ins and outs of the Game|Life website. I learned that when I was done with a story I had to submit it and he would then review it before posting it to the site. I found this news to be very comforting. I had never worked with an editor before but I viewed the idea as a safety net rather than a hindrance. Chris has written entire books and covered video games for years; he should be trusted to know what's a good fit for Game|Life or not.
We ended up going to Manadarake after our discussion which was fun for me. That's one of those sprawling Japanese stores that seem to sell everything and anything that relates to games, anime, manga, old toys, whatever. They used to have two outlets in Osaka but both seem to have closed down. I didn't find anything worth buying but I certainly enjoyed the view and I was glad to know they were still in business.
When Chris returned to his hotel, I went back out to see Richard. I knew I would be too busy to visit him once the show started, so it was important to me that I hang out with him while I could. It was also a rare opportunity for me to play games with somebody. I know the Internet has opened up the world of video games so that people don't need to be in the same room to play together anymore, but having a baby to take care of means my gaming time at home is extremely limited. This trip was as much a business outing as it was a chance to get away from that routine of go to work/care for baby/go to sleep.
Thursday (Sept 24th) was the first day of the show. The doors didn't open until ten but being the eager person that I am, I showed up well before nine to ensure that I didn't take any chances. Also, I had to be with Chris to actually register as a member of the media in order to get inside at all. While I waited for him I saw a number of other journalists show up and register, many of whom I first saw at the party on Tuesday. As I hoped, the awkwardness was gone now. I didn't exactly freely converse with them because they're still people who don't know me, but at least I was no longer paralyzed with admiration.
The good news about visiting the Tokyo Game Show on the business days is the crowds are much smaller. They're not gone, of course, but the difference between 70,000 people and 25,000 people is readily apparent. All of the games I tried to see on that first day were easily accessible with minimal waiting. I also felt like I had more time to play the games than I normally would have. There just seemed to be less external pressure to keep things moving.
Internally, however, I was extremely nervous. After I played a few games I found the press room and sat down to write about them. It took nearly two hours to write that first post because I kept changing my mind on how to approach it. Should I try to detail the differences between the Xbox 360 version and the PlayStation 3 version? Is it worth explaining how the two demos were slightly different? Which screenshot should I choose? What kind of a title would go best with this story? Is this post too long or not long enough? It was mentally exhausting and by the time I was through, I was starving. It was also past two P.M. which meant the day was half over already. This made me more nervous, as I didn't want to waste time buying lunch but I couldn't ignore what my insides were saying.
I managed to squeeze in some kind of sandwich and a couple more games before returning to the press room shortly after three. Again, it took me a long time to get any serious ideas onto the screen, but even after the press room was closed I felt like I had accomplished something. There was a tangible uneasiness as I knew that I had a lot more writing to do before I could truly call it a day, but I knew that I could write anywhere at any time. The games were only available on the show floor, and I had seen five or six of them which was enough.
In checking in with Chris at the end of day one, he told me about a party being held by Microsoft at a nearby hotel. I was happy to discover the event was outdoors and relatively spacious, so I didn't have to wait in lines to get a drink and there was plenty of food. Pretty good food at that, particularly the lasagna which is a dish I hadn't eaten since I came to Japan. I had a few glasses of wine (kept it classy - we were poolside after all) and I was thrilled to see a demo of Left 4 Dead 2. Not only was it fun to get my first hands-on experience with the game, it ended up making a nice story for the site.
Day One Stories (based on when I wrote them, not when they were posted): Bayonetta, Darksiders, PixelJunk Monsters Deluxe, PixelJunk Shooter, and Left 4 Dead 2.
I got off to a late start on Friday (Sept 25) but I did my best to make up for it by taking Richard's advice and pulling out my new netbook whenever possible to write. I wrote while riding the train, I wrote while waiting to enter the show, I even wrote while standing outside Sony's booth waiting for a chance to play Heavy Rain. That last one proved to be a stunningly long wait, considering I went there as soon as the doors opened and there were only five people in front of me. Still, I made the best of the time as I finished up stories from the day before. In the end the wait was worth it, as I felt it was the most exciting thing I saw at the show.
I found myself running low on inspiration, so I started wandering around the "game school" area of the show. These were low-budget, independent projects on display, many of them created by students. I also went looking for a game I had seen on the NHK news the night before. The news coverage of the show was pretty broad and gawking, but you can always count on television reporters to dig up something that looks crazy. They spent a long time looking at Project Natal, something I couldn't see (the demo was invitation only) but there was a game that worked by scanning your brain activity. That one I managed to find directly across from another unusual work, a game made for blind people.
I found writing in the press room came a lot easier on the second day, as I had written so much so quickly I was simply getting used to the idea of pouring my ideas out at a faster pace. Due to the submission process and the fact that Chris was busy doing his own thing during the show, there was an odd disconnect where I really didn't know what he though of my work. He was publishing it to the site, of course, but there wasn't much of an opportunity to actually talk about how things were going. Even when we got together with his photographer Jon Snyder and Christian Nutt for dinner, it was less show talk and more casual discussions of Japan and whatever else was on our minds. I felt good, sure, but I was wondering where I stood as far as quality was concerned.
Everyone else at the dinner table made it a point that they were not going out to do anything on Friday night, a decision I emulated. I spent most of the evening in my hotel room polishing up some stories and talking to Alex on the phone. He arrived earlier that morning to cover the show, but since the two of us were busy working for our respective web overlords we were too busy to actually hang out at all. I never made it bed early but it was definitely an indoor, low-key night.
Day Two Stories: Heavy Rain, Silent Hill: Shattered Memories, Metal Gear Solid Peace Walker, Quantum Theory, Blind Braver, Neuroboy, and Puyo Puyo 7.
I knew Saturday (Sept 26) was going to be tough because it was the first day of the show to be open to the public. I knew this was going to mean crowds at every turn, so much so that even walking from one booth to another would be an adventure of the sweatiest kind. Chris suggested I try to visit the Capcom booth and play Okamiden as it was the only game he was unable to play at a private event he was attending. I wish I had thought of that on the press days, because it took a solid hour to get in to the demo area (which was actually kind of lovely with its torii and fake cherry blossoms) and I barely got to play the game. Still, I kept working on previous day's stories while I waited so as not to waste my time.
The crowds did have one interesting benefit in that they drove me to seek out the unusual and less popular exhibits. This led me to play a bunch of smaller games that the masses were simply ignoring. In particular, I found a number of games at the back of the Square Enix booth that were being ignored, perhaps because they were behind the booth where few people walk. There were giant, multi-hour lines for other Square Enix games that stretched back there though, so I found it funny that while they all waited I was standing in front of them playing games and having fun - mostly.
I should point out that after my experience on Thursday I learned the best way to eat at TGS is to simply bring something small and keep it in your bag. I would buy my breakfast and lunch at the convenience store on the way to the show in the morning, eat the former while on the train and the latter whenever I found myself yearning for a bite to eat. It wasn't very glamorous but it was tasty enough and it enabled me to keep busy without wasting time at the food court. My hotel also gave me a free bottle of water every day which I took with me and drank as needed. It added a bit of weight to my bag but it was pretty hot in there on account of the thousands of gawkers slowly milling about.
I managed to play games all morning and early afternoon so that when I sat down just after two PM, I was comfortable just writing the rest of the day without feeling the need to rush back onto the floor. Again, it was getting easier to write the more I did so, so I got a lot done in those remaining hours. I ran into Chris in the press room and he told me there would be karaoke later that night in Shibuya. He also told me that I was doing a great job which was exactly the news I needed to hear. I had been building up my own confidence without any feedback from him simply by assuming that my work was worth publishing, so it must have been satisfactory. Hearing him actually compliment my writing was an even better response than I expected.
Alex swung by the press room to say hi and tell me he was leaving. He had decided to keep his trip really short by only spending one night in town and getting in as much gaming as he could before going home to write. I felt pretty strange about being unable to hang out with him at all but he was under a lot more pressure than I was. I was writing for one site over the course of four days. He was writing for multiple sites (at least three) and he had less time to do it in.
On the way out the door I met up with a guy named Kevin whom I had some contact with via Twitter. He had come down from Saitama to TGS and had organized a small group of other foreigner-in-Japan Twitterers to have breakfast together, but I had arrived too late to participate. Instead, we had a light snack at a nearby cafe and just talked about TGS, Japan in general, etc.
Saturday night was the first chance I really had to just go out and see the city while I waited for the call for karaoke. I went to Shinjuku to see the 8-Bit Cafe, a retro-game-themed bar. The atmosphere was really cool as there were toys along the top of the bar and a glass case full of video game memorabilia. There were also a couple of old consoles hooked up to a TV and a bin full of games to play for free. Much like Thursday night, I ended up playing a game that tied directly into my work at TGS. I found the original Thexder just hours after playing the new sequel Thexder Neo at the Sqaure Enix booth. Too bad both games sucked.
The downsides to the 8-Bit Cafe are two-fold. One is the cost, as there's a cover charge of sorts that is added to your bill and everything on the menu is pretty pricey. I really enjoyed my "Nuts & Milk" cocktail and "cake-cheese" dessert, but they were both 150 or 200 Yen more expensive than they needed to be. The other problem is the five flights of stairs patrons must use, meaning that I could never afford to get drunk there else I stumble and fall to my death on the way out.
I knew Richard had been invited to a party somewhere near Shibuya, so I left the cafe after one drink and made my way over there, although my trip to the cafe meant I arrived well after ten PM so the party was dying down. I had time for another drink and we talked for a while, but once eleven o'clock came everybody started bolting to catch the last train home. I was less worried because I knew I was staying out that night. I was prepared to take a taxi back to my hotel if I needed one. Richard lives way outside the city limits, however, so he couldn't be as cavalier. Sadly, he ended up missing the last train after we separated and his phone ran out of power before we could reunite near Shibuya. I'm told he eventually crashed in a capsule hotel.
I spent an hour or so just wandering around Shibuya, witnessing some amusing and fairly depraved behavior. I stopped in Burger King for a Whopper Jr. (my first in years - there's no BK in Osaka) where I waited in line behind what looked like a hip-hop dance troupe based on their outfits. They were all black and sounded American, though at least one of them demonstrated enough Japanese ability to suggest he was a resident. Watching them debate the menu choices was pretty funny to me. Less funny was the abundance of homeless and/or intoxicated people walking the streets. One girl was so drunk there were two men trying to pick her up off the sidewalk and failing miserably. I hope they knew her.
Chris did call shortly after one AM and I was able to find him thanks to the reference point of Mandarake. He was with a large group of people who seemed reluctant to go out singing, as many of them had flights to catch the next day. Eventually he made some calls and we tracked down a different bunch of people (including Christian) who were willing to karaoke it up. We shopped around a little bit (the first place wanted a crazy amount of money considering what time it was) but settled on a joint located above the Burger King where I had eaten an hour earlier. It was small and very low-rent (all the song books were torn and in very poor condition) but the price was right and we sang and drank for three solid hours until the trains started running again.
Snooping around the web I found some pictures of the event in Christian's Flicker stream. You can see me here, here and here.
I knew Chris wasn't going back to the show for the last day so when we said our goodbyes, that was that. He thanked me for the work I had done and told me not to push myself too hard if I decided to go one more time. I went back to my hotel for an extended nap of sorts but I was determined to get a few more hours in at TGS before leaving later that night.
Day Three Stories: Okamiden, Echoshift, Death by Cube, 0 day Attack on Earth, and Thexder Neo.
Sunday (Sept 27) was both the easiest and the hardest day for me at the show. My confidence in my ability to do my job was at its peak, but my energy levels and my overall enthusiasm for TGS were bottoming out. Operating on less than four hours sleep will do that. I figured the best course of action was to just play whatever I could before retiring to the press room and then leaving, writing on the train ride home as needed. Again, I stuck to covering things that no one else seemed to be playing or talking about online. I had hoped to meet Richard at some point, as he came to the show, but since his phone had no battery power we never got into contact with one another.
Ultimately I got in a few quick things, took an hour or so to write down some impressions, then went back to Tokyo station to have dinner and buy the all-important souvenirs for Mako, her parents (who hosted her and Go while I was away) and some of my co-workers (particularly the ones whose school I skipped in order to make the trip). While riding the Shinkansen to Osaka, I tried to play the Metal Gear Solid Peace Walker demo but it proved to be quite deep and I only completed the tutorial. I spent the rest of the trip writing and trying not to fall asleep.
Day Four Stories (some of these were quite late): Game 3 (working title) by The Behemoth, Tekken 6, and a wacky student game.
Overall, I am very pleased with how the trip turned out. The business of attending and writing about TGS proved to dominate my time in a way I didn't quite expect, so aside from the time I spent with Richard and the late-night antics in Shibuya I was too busy to simply amuse myself as I saw fit. I was unable to visit any of the restaurants or sights I had in mind before the trip. However, the show itself was my favorite one yet because I had four days to fully investigate all corners of the exhibition.
More importantly, I was hired to do a job and I did it well. How well? When the show started I told myself I was just a lucky guy who happened to be in the right place at the right time. By the end I realized that being lucky didn't mean I wasn't also a good writer. In a surprise affirmation of that fact, Chris Kohler recently offered me a chance to continue contributing to Wired Game|Life. I've already submitted two potential items and I've got a few other ideas on deck. Plus, there's another game show next month...in Osaka! I will, of course, link to any future posts on Game|Life but in the meantime a complete listing of all my posts is available right here, a link I will add to the Contact page.
Hey, I'm a writer now. Awesome.
つづく...(Click here to read more)
First of all, I want to reiterate that it is a big deal whenever I visit Tokyo. It's not that far away and I'm hardly living in the sticks here in suburban Kansai, but each time I go to Tokyo I experience a sudden rush. I'm used to living in cities that I can fully comprehend or at least visualize. The number of neighborhoods in Osaka that I've never seen far exceeds those that I have, but I still have a general sense of where X and Y are and how best to travel between those points. Kobe is tiny, all things considered, and Kyoto is actually a grid which makes navigation pretty simple.
Tokyo defies all my attempts to reign in its magnitude and break it into digestible chunks. Yes, the more time I spend there the more comfortable I am with the terrain and the complex interwoven railway maps, but I never come away from my visit thinking "OK, I understand Tokyo now." If I ever learn to accept that, perhaps I will come to love it as a city, but in the meantime its power overwhelms me in a way that is simultaneously frustrating and exhilarating.
Tuesday (Sept 22nd) was actually a quiet day considering I was traveling and attending that party. Checking in to my hotel, visiting Richard out in Chiba, finding my way to the party and then coming to terms with my anxiety were all manageable events. I made it back to my hotel without incident and went to sleep excited about waking up the next morning.
Wednesday (Sept 23rd) was my first chance to meet Chris Kohler and actually talk about the job he had hired me to do. Yes, we had spoken at the party the night before but it was brief. Wednesday we sat down, had lunch, and discussed a number of things relevant to the job, including the technical ins and outs of the Game|Life website. I learned that when I was done with a story I had to submit it and he would then review it before posting it to the site. I found this news to be very comforting. I had never worked with an editor before but I viewed the idea as a safety net rather than a hindrance. Chris has written entire books and covered video games for years; he should be trusted to know what's a good fit for Game|Life or not.
We ended up going to Manadarake after our discussion which was fun for me. That's one of those sprawling Japanese stores that seem to sell everything and anything that relates to games, anime, manga, old toys, whatever. They used to have two outlets in Osaka but both seem to have closed down. I didn't find anything worth buying but I certainly enjoyed the view and I was glad to know they were still in business.
When Chris returned to his hotel, I went back out to see Richard. I knew I would be too busy to visit him once the show started, so it was important to me that I hang out with him while I could. It was also a rare opportunity for me to play games with somebody. I know the Internet has opened up the world of video games so that people don't need to be in the same room to play together anymore, but having a baby to take care of means my gaming time at home is extremely limited. This trip was as much a business outing as it was a chance to get away from that routine of go to work/care for baby/go to sleep.
Thursday (Sept 24th) was the first day of the show. The doors didn't open until ten but being the eager person that I am, I showed up well before nine to ensure that I didn't take any chances. Also, I had to be with Chris to actually register as a member of the media in order to get inside at all. While I waited for him I saw a number of other journalists show up and register, many of whom I first saw at the party on Tuesday. As I hoped, the awkwardness was gone now. I didn't exactly freely converse with them because they're still people who don't know me, but at least I was no longer paralyzed with admiration.
The good news about visiting the Tokyo Game Show on the business days is the crowds are much smaller. They're not gone, of course, but the difference between 70,000 people and 25,000 people is readily apparent. All of the games I tried to see on that first day were easily accessible with minimal waiting. I also felt like I had more time to play the games than I normally would have. There just seemed to be less external pressure to keep things moving.
Internally, however, I was extremely nervous. After I played a few games I found the press room and sat down to write about them. It took nearly two hours to write that first post because I kept changing my mind on how to approach it. Should I try to detail the differences between the Xbox 360 version and the PlayStation 3 version? Is it worth explaining how the two demos were slightly different? Which screenshot should I choose? What kind of a title would go best with this story? Is this post too long or not long enough? It was mentally exhausting and by the time I was through, I was starving. It was also past two P.M. which meant the day was half over already. This made me more nervous, as I didn't want to waste time buying lunch but I couldn't ignore what my insides were saying.
I managed to squeeze in some kind of sandwich and a couple more games before returning to the press room shortly after three. Again, it took me a long time to get any serious ideas onto the screen, but even after the press room was closed I felt like I had accomplished something. There was a tangible uneasiness as I knew that I had a lot more writing to do before I could truly call it a day, but I knew that I could write anywhere at any time. The games were only available on the show floor, and I had seen five or six of them which was enough.
In checking in with Chris at the end of day one, he told me about a party being held by Microsoft at a nearby hotel. I was happy to discover the event was outdoors and relatively spacious, so I didn't have to wait in lines to get a drink and there was plenty of food. Pretty good food at that, particularly the lasagna which is a dish I hadn't eaten since I came to Japan. I had a few glasses of wine (kept it classy - we were poolside after all) and I was thrilled to see a demo of Left 4 Dead 2. Not only was it fun to get my first hands-on experience with the game, it ended up making a nice story for the site.
Day One Stories (based on when I wrote them, not when they were posted): Bayonetta, Darksiders, PixelJunk Monsters Deluxe, PixelJunk Shooter, and Left 4 Dead 2.
I got off to a late start on Friday (Sept 25) but I did my best to make up for it by taking Richard's advice and pulling out my new netbook whenever possible to write. I wrote while riding the train, I wrote while waiting to enter the show, I even wrote while standing outside Sony's booth waiting for a chance to play Heavy Rain. That last one proved to be a stunningly long wait, considering I went there as soon as the doors opened and there were only five people in front of me. Still, I made the best of the time as I finished up stories from the day before. In the end the wait was worth it, as I felt it was the most exciting thing I saw at the show.
I found myself running low on inspiration, so I started wandering around the "game school" area of the show. These were low-budget, independent projects on display, many of them created by students. I also went looking for a game I had seen on the NHK news the night before. The news coverage of the show was pretty broad and gawking, but you can always count on television reporters to dig up something that looks crazy. They spent a long time looking at Project Natal, something I couldn't see (the demo was invitation only) but there was a game that worked by scanning your brain activity. That one I managed to find directly across from another unusual work, a game made for blind people.
I found writing in the press room came a lot easier on the second day, as I had written so much so quickly I was simply getting used to the idea of pouring my ideas out at a faster pace. Due to the submission process and the fact that Chris was busy doing his own thing during the show, there was an odd disconnect where I really didn't know what he though of my work. He was publishing it to the site, of course, but there wasn't much of an opportunity to actually talk about how things were going. Even when we got together with his photographer Jon Snyder and Christian Nutt for dinner, it was less show talk and more casual discussions of Japan and whatever else was on our minds. I felt good, sure, but I was wondering where I stood as far as quality was concerned.
Everyone else at the dinner table made it a point that they were not going out to do anything on Friday night, a decision I emulated. I spent most of the evening in my hotel room polishing up some stories and talking to Alex on the phone. He arrived earlier that morning to cover the show, but since the two of us were busy working for our respective web overlords we were too busy to actually hang out at all. I never made it bed early but it was definitely an indoor, low-key night.
Day Two Stories: Heavy Rain, Silent Hill: Shattered Memories, Metal Gear Solid Peace Walker, Quantum Theory, Blind Braver, Neuroboy, and Puyo Puyo 7.
I knew Saturday (Sept 26) was going to be tough because it was the first day of the show to be open to the public. I knew this was going to mean crowds at every turn, so much so that even walking from one booth to another would be an adventure of the sweatiest kind. Chris suggested I try to visit the Capcom booth and play Okamiden as it was the only game he was unable to play at a private event he was attending. I wish I had thought of that on the press days, because it took a solid hour to get in to the demo area (which was actually kind of lovely with its torii and fake cherry blossoms) and I barely got to play the game. Still, I kept working on previous day's stories while I waited so as not to waste my time.
The crowds did have one interesting benefit in that they drove me to seek out the unusual and less popular exhibits. This led me to play a bunch of smaller games that the masses were simply ignoring. In particular, I found a number of games at the back of the Square Enix booth that were being ignored, perhaps because they were behind the booth where few people walk. There were giant, multi-hour lines for other Square Enix games that stretched back there though, so I found it funny that while they all waited I was standing in front of them playing games and having fun - mostly.
I should point out that after my experience on Thursday I learned the best way to eat at TGS is to simply bring something small and keep it in your bag. I would buy my breakfast and lunch at the convenience store on the way to the show in the morning, eat the former while on the train and the latter whenever I found myself yearning for a bite to eat. It wasn't very glamorous but it was tasty enough and it enabled me to keep busy without wasting time at the food court. My hotel also gave me a free bottle of water every day which I took with me and drank as needed. It added a bit of weight to my bag but it was pretty hot in there on account of the thousands of gawkers slowly milling about.
I managed to play games all morning and early afternoon so that when I sat down just after two PM, I was comfortable just writing the rest of the day without feeling the need to rush back onto the floor. Again, it was getting easier to write the more I did so, so I got a lot done in those remaining hours. I ran into Chris in the press room and he told me there would be karaoke later that night in Shibuya. He also told me that I was doing a great job which was exactly the news I needed to hear. I had been building up my own confidence without any feedback from him simply by assuming that my work was worth publishing, so it must have been satisfactory. Hearing him actually compliment my writing was an even better response than I expected.
Alex swung by the press room to say hi and tell me he was leaving. He had decided to keep his trip really short by only spending one night in town and getting in as much gaming as he could before going home to write. I felt pretty strange about being unable to hang out with him at all but he was under a lot more pressure than I was. I was writing for one site over the course of four days. He was writing for multiple sites (at least three) and he had less time to do it in.
On the way out the door I met up with a guy named Kevin whom I had some contact with via Twitter. He had come down from Saitama to TGS and had organized a small group of other foreigner-in-Japan Twitterers to have breakfast together, but I had arrived too late to participate. Instead, we had a light snack at a nearby cafe and just talked about TGS, Japan in general, etc.
Saturday night was the first chance I really had to just go out and see the city while I waited for the call for karaoke. I went to Shinjuku to see the 8-Bit Cafe, a retro-game-themed bar. The atmosphere was really cool as there were toys along the top of the bar and a glass case full of video game memorabilia. There were also a couple of old consoles hooked up to a TV and a bin full of games to play for free. Much like Thursday night, I ended up playing a game that tied directly into my work at TGS. I found the original Thexder just hours after playing the new sequel Thexder Neo at the Sqaure Enix booth. Too bad both games sucked.
The downsides to the 8-Bit Cafe are two-fold. One is the cost, as there's a cover charge of sorts that is added to your bill and everything on the menu is pretty pricey. I really enjoyed my "Nuts & Milk" cocktail and "cake-cheese" dessert, but they were both 150 or 200 Yen more expensive than they needed to be. The other problem is the five flights of stairs patrons must use, meaning that I could never afford to get drunk there else I stumble and fall to my death on the way out.
I knew Richard had been invited to a party somewhere near Shibuya, so I left the cafe after one drink and made my way over there, although my trip to the cafe meant I arrived well after ten PM so the party was dying down. I had time for another drink and we talked for a while, but once eleven o'clock came everybody started bolting to catch the last train home. I was less worried because I knew I was staying out that night. I was prepared to take a taxi back to my hotel if I needed one. Richard lives way outside the city limits, however, so he couldn't be as cavalier. Sadly, he ended up missing the last train after we separated and his phone ran out of power before we could reunite near Shibuya. I'm told he eventually crashed in a capsule hotel.
I spent an hour or so just wandering around Shibuya, witnessing some amusing and fairly depraved behavior. I stopped in Burger King for a Whopper Jr. (my first in years - there's no BK in Osaka) where I waited in line behind what looked like a hip-hop dance troupe based on their outfits. They were all black and sounded American, though at least one of them demonstrated enough Japanese ability to suggest he was a resident. Watching them debate the menu choices was pretty funny to me. Less funny was the abundance of homeless and/or intoxicated people walking the streets. One girl was so drunk there were two men trying to pick her up off the sidewalk and failing miserably. I hope they knew her.
Chris did call shortly after one AM and I was able to find him thanks to the reference point of Mandarake. He was with a large group of people who seemed reluctant to go out singing, as many of them had flights to catch the next day. Eventually he made some calls and we tracked down a different bunch of people (including Christian) who were willing to karaoke it up. We shopped around a little bit (the first place wanted a crazy amount of money considering what time it was) but settled on a joint located above the Burger King where I had eaten an hour earlier. It was small and very low-rent (all the song books were torn and in very poor condition) but the price was right and we sang and drank for three solid hours until the trains started running again.
Snooping around the web I found some pictures of the event in Christian's Flicker stream. You can see me here, here and here.
I knew Chris wasn't going back to the show for the last day so when we said our goodbyes, that was that. He thanked me for the work I had done and told me not to push myself too hard if I decided to go one more time. I went back to my hotel for an extended nap of sorts but I was determined to get a few more hours in at TGS before leaving later that night.
Day Three Stories: Okamiden, Echoshift, Death by Cube, 0 day Attack on Earth, and Thexder Neo.
Sunday (Sept 27) was both the easiest and the hardest day for me at the show. My confidence in my ability to do my job was at its peak, but my energy levels and my overall enthusiasm for TGS were bottoming out. Operating on less than four hours sleep will do that. I figured the best course of action was to just play whatever I could before retiring to the press room and then leaving, writing on the train ride home as needed. Again, I stuck to covering things that no one else seemed to be playing or talking about online. I had hoped to meet Richard at some point, as he came to the show, but since his phone had no battery power we never got into contact with one another.
Ultimately I got in a few quick things, took an hour or so to write down some impressions, then went back to Tokyo station to have dinner and buy the all-important souvenirs for Mako, her parents (who hosted her and Go while I was away) and some of my co-workers (particularly the ones whose school I skipped in order to make the trip). While riding the Shinkansen to Osaka, I tried to play the Metal Gear Solid Peace Walker demo but it proved to be quite deep and I only completed the tutorial. I spent the rest of the trip writing and trying not to fall asleep.
Day Four Stories (some of these were quite late): Game 3 (working title) by The Behemoth, Tekken 6, and a wacky student game.
Overall, I am very pleased with how the trip turned out. The business of attending and writing about TGS proved to dominate my time in a way I didn't quite expect, so aside from the time I spent with Richard and the late-night antics in Shibuya I was too busy to simply amuse myself as I saw fit. I was unable to visit any of the restaurants or sights I had in mind before the trip. However, the show itself was my favorite one yet because I had four days to fully investigate all corners of the exhibition.
More importantly, I was hired to do a job and I did it well. How well? When the show started I told myself I was just a lucky guy who happened to be in the right place at the right time. By the end I realized that being lucky didn't mean I wasn't also a good writer. In a surprise affirmation of that fact, Chris Kohler recently offered me a chance to continue contributing to Wired Game|Life. I've already submitted two potential items and I've got a few other ideas on deck. Plus, there's another game show next month...in Osaka! I will, of course, link to any future posts on Game|Life but in the meantime a complete listing of all my posts is available right here, a link I will add to the Contact page.
Hey, I'm a writer now. Awesome.
Labels: Alex, awkward firsts, extra extra, friends, Japan, karaoke, Richard, TGS, Tokyo, video games, Wired, writing
つづく...(Click here to read more)
Monday, January 19, 2009
Hunka Hunka Burning Tongue
No, I'm afraid I didn't go out and see the new James Bond movie yesterday. The weather was lousy, Mako wasn't feeling well and we had a couple of DVDs to watch before they were due back at the store, so we spent the day indoors watching TV. Other than Mako's intestinal distress, it was a relaxing time. She's feeling much better today though, thanks for asking.
I've been thinking a lot about food lately and it's not just because I'm an obese monster with an undying hunger. The issue that's been on my mind is food temperature which is handled very differently here in Japan than it is in the States. How much of this has to do with the famously non-confrontational Japanese attitude and actual tastes, I couldn't say, but I find the issue of interest and it's all I've got to write about today. Well, that or I could tell you how I felt about those three year old Prison Break episodes we watched yesterday.
Last week, I burned my mouth pretty fiercely while having lunch. We went out shopping in Osaka and I ordered a curious combination of spaghetti topped with a raw egg and "crab cream croquettes." I took one look at the plastic model outside the restaurant and I knew that was what I wanted. It looked too outrageous to pass up and everything about it seemed delicious. It certainly was good, except when I bit into the croquette and my mouth was filled with the liquid hot creamy mix that was inside. From that point forward, I didn't so much "taste" my food as I did "feel" it in my mouth. Unfortunately, the sensory damage lasted a full day and even a week later, my tongue doesn't quite feel right.
Japanese cuisine has a lot of really, really hot stuff to offer and I continue to be amazed at just how quickly people here can eat it. Oden, ramen, sukiyaki, takoyaki, even green tea is served piping hot and most Japanese folks will scarf it down with barely any hesitation. In fact, the reason Japanese people are so famously noisy when they eat noodles is because of the heat - they like to eat it right away and by "slurping" they can blow on the food while they suck it into their mouths.
I, on the other hand, take things very slowly and let things sit because I find that the serving temperature for all of these delicious dishes is far beyond my tolerance for pain. It just so happens that the Japanese have an expression for someone like me, "cat's tongue" (nekojita). Apparently cats don't like hot food so whenever a person can't eat molten 200-degree soup broth, they say he or she has a "cat's tongue." It seems Garfield has been lying to me for thirty years about his fondness for fresh lasagna.
A recent TV special shed some light on the nekojita phenomenon. They demonstrated that the difference between people who have a "cat's tongue" and everyone else is how they eat their food. Those who complain about the heat of their food are sticking their tongue out as they eat, plunging the heat-sensitive tip of their tongue into the food and then recoiling in anguish. Other people hide the tip of their tongue so the food touches further back where it doesn't hurt so much. They made this even clearer when they took a "cat's tongue" guy and experimented with drops of very hot soup placed onto different parts of his tongue. Drops that landed on the tip of his tongue caused him great pain, while the same liquid on the middle or rear of his tongue were pain-free and tasty.
In case you haven't figured it out, I saw this special just one day before shoving the crab cream croquette into my mouth and scorching myself. I thought by consciously concealing the tip of my tongue and trying to eat like the "normal" guy on the show, I too could eat meals with my wife without having to sit around and blow on everything like it's my birthday and my entire meal is topped with trick candles. As a result, I learned that my "cat's tongue" is, in fact, a powerful defense mechanism that prevents me from putting things into my mouth that don't belong there because they are too fucking hot.
There is a flip side to all this: there are a surprising number of occasions where Japanese people happily enjoy food that has gone cold hours, sometimes days earlier. One of them just recently passed: New Year's Day. Here in Japan, they celebrate the start of a calendar year by going home and spending a few days with their family, watching TV, and eating traditional dishes. One of these is known as osechi and I had some for the first time at the start of 2008. It all looked good but when I put it in my mouth it was ice-cold, so cold I really couldn't discern any tastes other than the extremely chilling effect it had on my mouth. That's because the meal is prepared before New Year's Day and put aside to be eaten later. As I've mentioned before, Japanese houses are extremely cold in winter so the osechi ends up tasting like ice cubes flavored with fish. I was the only person who found this arrangement odd.
There's also the matter of bento, carefully arranged and prepared meals that are nicely laid out in a small box so that they can be taken on the go. These are especially popular in major trains stations and airports where passengers can buy a bento (often featuring a local delicacy) and then eat it during their trip. While I am a big fan of these tasty and very nice-looking meals, I don't understand why they are never served hot nor do they offer to reheat them. They are served as-is and they are expected to be eaten as such.
My favorite example goes back to my experience as a film extra during my study abroad term. On each of the days I was on set, all of the cast and crew received a bento and a can of tea. I'm sure Bruno Ganz got a proper meal, but that's not important now. I could never understand why our food was served so cold while the cans of tea were kept hot - so hot I couldn't hold it in my bare hands. Both items were brought to the set in separate boxes, and one was hot and the other was not. Why not do to the food whatever you did to the cans? Or simpler yet, just pack the can in with the food? Trust me, those cans would have easily reheated the entire meal.
As I write this, I am at work and not-quite looking forward to lunchtime. At this school, and this is the only one where there is a problem, my lunch is always cold. Part of this is my obligation to eat lunch with the students so I must walk to their classroom with my lunch in hand and wait for them to prepare before we all eat together. But the crux of the problem is that the lunch in the staff room is prepared and served at least fifteen minutes before anyone has a chance to eat it, so everyone who eats in there has a cool if not totally cold lunch. Out of all those people, I am the only one who has asked what alternatives there are to eating soup that is the same temperature as my milk. Oh well, at least in summer my lunch doesn't make me sweat, right?
Night Note: I came home and we had a boiling pot of broth, veggies and gyoza for dinner. Me and my cat's tongue made it through the meal unscathed.
つづく...(Click here to read more)
I've been thinking a lot about food lately and it's not just because I'm an obese monster with an undying hunger. The issue that's been on my mind is food temperature which is handled very differently here in Japan than it is in the States. How much of this has to do with the famously non-confrontational Japanese attitude and actual tastes, I couldn't say, but I find the issue of interest and it's all I've got to write about today. Well, that or I could tell you how I felt about those three year old Prison Break episodes we watched yesterday.
Last week, I burned my mouth pretty fiercely while having lunch. We went out shopping in Osaka and I ordered a curious combination of spaghetti topped with a raw egg and "crab cream croquettes." I took one look at the plastic model outside the restaurant and I knew that was what I wanted. It looked too outrageous to pass up and everything about it seemed delicious. It certainly was good, except when I bit into the croquette and my mouth was filled with the liquid hot creamy mix that was inside. From that point forward, I didn't so much "taste" my food as I did "feel" it in my mouth. Unfortunately, the sensory damage lasted a full day and even a week later, my tongue doesn't quite feel right.
Japanese cuisine has a lot of really, really hot stuff to offer and I continue to be amazed at just how quickly people here can eat it. Oden, ramen, sukiyaki, takoyaki, even green tea is served piping hot and most Japanese folks will scarf it down with barely any hesitation. In fact, the reason Japanese people are so famously noisy when they eat noodles is because of the heat - they like to eat it right away and by "slurping" they can blow on the food while they suck it into their mouths.
I, on the other hand, take things very slowly and let things sit because I find that the serving temperature for all of these delicious dishes is far beyond my tolerance for pain. It just so happens that the Japanese have an expression for someone like me, "cat's tongue" (nekojita). Apparently cats don't like hot food so whenever a person can't eat molten 200-degree soup broth, they say he or she has a "cat's tongue." It seems Garfield has been lying to me for thirty years about his fondness for fresh lasagna.
A recent TV special shed some light on the nekojita phenomenon. They demonstrated that the difference between people who have a "cat's tongue" and everyone else is how they eat their food. Those who complain about the heat of their food are sticking their tongue out as they eat, plunging the heat-sensitive tip of their tongue into the food and then recoiling in anguish. Other people hide the tip of their tongue so the food touches further back where it doesn't hurt so much. They made this even clearer when they took a "cat's tongue" guy and experimented with drops of very hot soup placed onto different parts of his tongue. Drops that landed on the tip of his tongue caused him great pain, while the same liquid on the middle or rear of his tongue were pain-free and tasty.
In case you haven't figured it out, I saw this special just one day before shoving the crab cream croquette into my mouth and scorching myself. I thought by consciously concealing the tip of my tongue and trying to eat like the "normal" guy on the show, I too could eat meals with my wife without having to sit around and blow on everything like it's my birthday and my entire meal is topped with trick candles. As a result, I learned that my "cat's tongue" is, in fact, a powerful defense mechanism that prevents me from putting things into my mouth that don't belong there because they are too fucking hot.
There is a flip side to all this: there are a surprising number of occasions where Japanese people happily enjoy food that has gone cold hours, sometimes days earlier. One of them just recently passed: New Year's Day. Here in Japan, they celebrate the start of a calendar year by going home and spending a few days with their family, watching TV, and eating traditional dishes. One of these is known as osechi and I had some for the first time at the start of 2008. It all looked good but when I put it in my mouth it was ice-cold, so cold I really couldn't discern any tastes other than the extremely chilling effect it had on my mouth. That's because the meal is prepared before New Year's Day and put aside to be eaten later. As I've mentioned before, Japanese houses are extremely cold in winter so the osechi ends up tasting like ice cubes flavored with fish. I was the only person who found this arrangement odd.
There's also the matter of bento, carefully arranged and prepared meals that are nicely laid out in a small box so that they can be taken on the go. These are especially popular in major trains stations and airports where passengers can buy a bento (often featuring a local delicacy) and then eat it during their trip. While I am a big fan of these tasty and very nice-looking meals, I don't understand why they are never served hot nor do they offer to reheat them. They are served as-is and they are expected to be eaten as such.
My favorite example goes back to my experience as a film extra during my study abroad term. On each of the days I was on set, all of the cast and crew received a bento and a can of tea. I'm sure Bruno Ganz got a proper meal, but that's not important now. I could never understand why our food was served so cold while the cans of tea were kept hot - so hot I couldn't hold it in my bare hands. Both items were brought to the set in separate boxes, and one was hot and the other was not. Why not do to the food whatever you did to the cans? Or simpler yet, just pack the can in with the food? Trust me, those cans would have easily reheated the entire meal.
As I write this, I am at work and not-quite looking forward to lunchtime. At this school, and this is the only one where there is a problem, my lunch is always cold. Part of this is my obligation to eat lunch with the students so I must walk to their classroom with my lunch in hand and wait for them to prepare before we all eat together. But the crux of the problem is that the lunch in the staff room is prepared and served at least fifteen minutes before anyone has a chance to eat it, so everyone who eats in there has a cool if not totally cold lunch. Out of all those people, I am the only one who has asked what alternatives there are to eating soup that is the same temperature as my milk. Oh well, at least in summer my lunch doesn't make me sweat, right?
Night Note: I came home and we had a boiling pot of broth, veggies and gyoza for dinner. Me and my cat's tongue made it through the meal unscathed.
Labels: extra extra, food, Japan, JET, movies
つづく...(Click here to read more)

