Sunday, October 18, 2009
Tell a Tale of TGS 2009
First of all, I want to reiterate that it is a big deal whenever I visit Tokyo. It's not that far away and I'm hardly living in the sticks here in suburban Kansai, but each time I go to Tokyo I experience a sudden rush. I'm used to living in cities that I can fully comprehend or at least visualize. The number of neighborhoods in Osaka that I've never seen far exceeds those that I have, but I still have a general sense of where X and Y are and how best to travel between those points. Kobe is tiny, all things considered, and Kyoto is actually a grid which makes navigation pretty simple.
Tokyo defies all my attempts to reign in its magnitude and break it into digestible chunks. Yes, the more time I spend there the more comfortable I am with the terrain and the complex interwoven railway maps, but I never come away from my visit thinking "OK, I understand Tokyo now." If I ever learn to accept that, perhaps I will come to love it as a city, but in the meantime its power overwhelms me in a way that is simultaneously frustrating and exhilarating.
Tuesday (Sept 22nd) was actually a quiet day considering I was traveling and attending that party. Checking in to my hotel, visiting Richard out in Chiba, finding my way to the party and then coming to terms with my anxiety were all manageable events. I made it back to my hotel without incident and went to sleep excited about waking up the next morning.
Wednesday (Sept 23rd) was my first chance to meet Chris Kohler and actually talk about the job he had hired me to do. Yes, we had spoken at the party the night before but it was brief. Wednesday we sat down, had lunch, and discussed a number of things relevant to the job, including the technical ins and outs of the Game|Life website. I learned that when I was done with a story I had to submit it and he would then review it before posting it to the site. I found this news to be very comforting. I had never worked with an editor before but I viewed the idea as a safety net rather than a hindrance. Chris has written entire books and covered video games for years; he should be trusted to know what's a good fit for Game|Life or not.
We ended up going to Manadarake after our discussion which was fun for me. That's one of those sprawling Japanese stores that seem to sell everything and anything that relates to games, anime, manga, old toys, whatever. They used to have two outlets in Osaka but both seem to have closed down. I didn't find anything worth buying but I certainly enjoyed the view and I was glad to know they were still in business.
When Chris returned to his hotel, I went back out to see Richard. I knew I would be too busy to visit him once the show started, so it was important to me that I hang out with him while I could. It was also a rare opportunity for me to play games with somebody. I know the Internet has opened up the world of video games so that people don't need to be in the same room to play together anymore, but having a baby to take care of means my gaming time at home is extremely limited. This trip was as much a business outing as it was a chance to get away from that routine of go to work/care for baby/go to sleep.
Thursday (Sept 24th) was the first day of the show. The doors didn't open until ten but being the eager person that I am, I showed up well before nine to ensure that I didn't take any chances. Also, I had to be with Chris to actually register as a member of the media in order to get inside at all. While I waited for him I saw a number of other journalists show up and register, many of whom I first saw at the party on Tuesday. As I hoped, the awkwardness was gone now. I didn't exactly freely converse with them because they're still people who don't know me, but at least I was no longer paralyzed with admiration.
The good news about visiting the Tokyo Game Show on the business days is the crowds are much smaller. They're not gone, of course, but the difference between 70,000 people and 25,000 people is readily apparent. All of the games I tried to see on that first day were easily accessible with minimal waiting. I also felt like I had more time to play the games than I normally would have. There just seemed to be less external pressure to keep things moving.
Internally, however, I was extremely nervous. After I played a few games I found the press room and sat down to write about them. It took nearly two hours to write that first post because I kept changing my mind on how to approach it. Should I try to detail the differences between the Xbox 360 version and the PlayStation 3 version? Is it worth explaining how the two demos were slightly different? Which screenshot should I choose? What kind of a title would go best with this story? Is this post too long or not long enough? It was mentally exhausting and by the time I was through, I was starving. It was also past two P.M. which meant the day was half over already. This made me more nervous, as I didn't want to waste time buying lunch but I couldn't ignore what my insides were saying.
I managed to squeeze in some kind of sandwich and a couple more games before returning to the press room shortly after three. Again, it took me a long time to get any serious ideas onto the screen, but even after the press room was closed I felt like I had accomplished something. There was a tangible uneasiness as I knew that I had a lot more writing to do before I could truly call it a day, but I knew that I could write anywhere at any time. The games were only available on the show floor, and I had seen five or six of them which was enough.
In checking in with Chris at the end of day one, he told me about a party being held by Microsoft at a nearby hotel. I was happy to discover the event was outdoors and relatively spacious, so I didn't have to wait in lines to get a drink and there was plenty of food. Pretty good food at that, particularly the lasagna which is a dish I hadn't eaten since I came to Japan. I had a few glasses of wine (kept it classy - we were poolside after all) and I was thrilled to see a demo of Left 4 Dead 2. Not only was it fun to get my first hands-on experience with the game, it ended up making a nice story for the site.
Day One Stories (based on when I wrote them, not when they were posted): Bayonetta, Darksiders, PixelJunk Monsters Deluxe, PixelJunk Shooter, and Left 4 Dead 2.
I got off to a late start on Friday (Sept 25) but I did my best to make up for it by taking Richard's advice and pulling out my new netbook whenever possible to write. I wrote while riding the train, I wrote while waiting to enter the show, I even wrote while standing outside Sony's booth waiting for a chance to play Heavy Rain. That last one proved to be a stunningly long wait, considering I went there as soon as the doors opened and there were only five people in front of me. Still, I made the best of the time as I finished up stories from the day before. In the end the wait was worth it, as I felt it was the most exciting thing I saw at the show.
I found myself running low on inspiration, so I started wandering around the "game school" area of the show. These were low-budget, independent projects on display, many of them created by students. I also went looking for a game I had seen on the NHK news the night before. The news coverage of the show was pretty broad and gawking, but you can always count on television reporters to dig up something that looks crazy. They spent a long time looking at Project Natal, something I couldn't see (the demo was invitation only) but there was a game that worked by scanning your brain activity. That one I managed to find directly across from another unusual work, a game made for blind people.
I found writing in the press room came a lot easier on the second day, as I had written so much so quickly I was simply getting used to the idea of pouring my ideas out at a faster pace. Due to the submission process and the fact that Chris was busy doing his own thing during the show, there was an odd disconnect where I really didn't know what he though of my work. He was publishing it to the site, of course, but there wasn't much of an opportunity to actually talk about how things were going. Even when we got together with his photographer Jon Snyder and Christian Nutt for dinner, it was less show talk and more casual discussions of Japan and whatever else was on our minds. I felt good, sure, but I was wondering where I stood as far as quality was concerned.
Everyone else at the dinner table made it a point that they were not going out to do anything on Friday night, a decision I emulated. I spent most of the evening in my hotel room polishing up some stories and talking to Alex on the phone. He arrived earlier that morning to cover the show, but since the two of us were busy working for our respective web overlords we were too busy to actually hang out at all. I never made it bed early but it was definitely an indoor, low-key night.
Day Two Stories: Heavy Rain, Silent Hill: Shattered Memories, Metal Gear Solid Peace Walker, Quantum Theory, Blind Braver, Neuroboy, and Puyo Puyo 7.
I knew Saturday (Sept 26) was going to be tough because it was the first day of the show to be open to the public. I knew this was going to mean crowds at every turn, so much so that even walking from one booth to another would be an adventure of the sweatiest kind. Chris suggested I try to visit the Capcom booth and play Okamiden as it was the only game he was unable to play at a private event he was attending. I wish I had thought of that on the press days, because it took a solid hour to get in to the demo area (which was actually kind of lovely with its torii and fake cherry blossoms) and I barely got to play the game. Still, I kept working on previous day's stories while I waited so as not to waste my time.
The crowds did have one interesting benefit in that they drove me to seek out the unusual and less popular exhibits. This led me to play a bunch of smaller games that the masses were simply ignoring. In particular, I found a number of games at the back of the Square Enix booth that were being ignored, perhaps because they were behind the booth where few people walk. There were giant, multi-hour lines for other Square Enix games that stretched back there though, so I found it funny that while they all waited I was standing in front of them playing games and having fun - mostly.
I should point out that after my experience on Thursday I learned the best way to eat at TGS is to simply bring something small and keep it in your bag. I would buy my breakfast and lunch at the convenience store on the way to the show in the morning, eat the former while on the train and the latter whenever I found myself yearning for a bite to eat. It wasn't very glamorous but it was tasty enough and it enabled me to keep busy without wasting time at the food court. My hotel also gave me a free bottle of water every day which I took with me and drank as needed. It added a bit of weight to my bag but it was pretty hot in there on account of the thousands of gawkers slowly milling about.
I managed to play games all morning and early afternoon so that when I sat down just after two PM, I was comfortable just writing the rest of the day without feeling the need to rush back onto the floor. Again, it was getting easier to write the more I did so, so I got a lot done in those remaining hours. I ran into Chris in the press room and he told me there would be karaoke later that night in Shibuya. He also told me that I was doing a great job which was exactly the news I needed to hear. I had been building up my own confidence without any feedback from him simply by assuming that my work was worth publishing, so it must have been satisfactory. Hearing him actually compliment my writing was an even better response than I expected.
Alex swung by the press room to say hi and tell me he was leaving. He had decided to keep his trip really short by only spending one night in town and getting in as much gaming as he could before going home to write. I felt pretty strange about being unable to hang out with him at all but he was under a lot more pressure than I was. I was writing for one site over the course of four days. He was writing for multiple sites (at least three) and he had less time to do it in.
On the way out the door I met up with a guy named Kevin whom I had some contact with via Twitter. He had come down from Saitama to TGS and had organized a small group of other foreigner-in-Japan Twitterers to have breakfast together, but I had arrived too late to participate. Instead, we had a light snack at a nearby cafe and just talked about TGS, Japan in general, etc.
Saturday night was the first chance I really had to just go out and see the city while I waited for the call for karaoke. I went to Shinjuku to see the 8-Bit Cafe, a retro-game-themed bar. The atmosphere was really cool as there were toys along the top of the bar and a glass case full of video game memorabilia. There were also a couple of old consoles hooked up to a TV and a bin full of games to play for free. Much like Thursday night, I ended up playing a game that tied directly into my work at TGS. I found the original Thexder just hours after playing the new sequel Thexder Neo at the Sqaure Enix booth. Too bad both games sucked.
The downsides to the 8-Bit Cafe are two-fold. One is the cost, as there's a cover charge of sorts that is added to your bill and everything on the menu is pretty pricey. I really enjoyed my "Nuts & Milk" cocktail and "cake-cheese" dessert, but they were both 150 or 200 Yen more expensive than they needed to be. The other problem is the five flights of stairs patrons must use, meaning that I could never afford to get drunk there else I stumble and fall to my death on the way out.
I knew Richard had been invited to a party somewhere near Shibuya, so I left the cafe after one drink and made my way over there, although my trip to the cafe meant I arrived well after ten PM so the party was dying down. I had time for another drink and we talked for a while, but once eleven o'clock came everybody started bolting to catch the last train home. I was less worried because I knew I was staying out that night. I was prepared to take a taxi back to my hotel if I needed one. Richard lives way outside the city limits, however, so he couldn't be as cavalier. Sadly, he ended up missing the last train after we separated and his phone ran out of power before we could reunite near Shibuya. I'm told he eventually crashed in a capsule hotel.
I spent an hour or so just wandering around Shibuya, witnessing some amusing and fairly depraved behavior. I stopped in Burger King for a Whopper Jr. (my first in years - there's no BK in Osaka) where I waited in line behind what looked like a hip-hop dance troupe based on their outfits. They were all black and sounded American, though at least one of them demonstrated enough Japanese ability to suggest he was a resident. Watching them debate the menu choices was pretty funny to me. Less funny was the abundance of homeless and/or intoxicated people walking the streets. One girl was so drunk there were two men trying to pick her up off the sidewalk and failing miserably. I hope they knew her.
Chris did call shortly after one AM and I was able to find him thanks to the reference point of Mandarake. He was with a large group of people who seemed reluctant to go out singing, as many of them had flights to catch the next day. Eventually he made some calls and we tracked down a different bunch of people (including Christian) who were willing to karaoke it up. We shopped around a little bit (the first place wanted a crazy amount of money considering what time it was) but settled on a joint located above the Burger King where I had eaten an hour earlier. It was small and very low-rent (all the song books were torn and in very poor condition) but the price was right and we sang and drank for three solid hours until the trains started running again.
Snooping around the web I found some pictures of the event in Christian's Flicker stream. You can see me here, here and here.
I knew Chris wasn't going back to the show for the last day so when we said our goodbyes, that was that. He thanked me for the work I had done and told me not to push myself too hard if I decided to go one more time. I went back to my hotel for an extended nap of sorts but I was determined to get a few more hours in at TGS before leaving later that night.
Day Three Stories: Okamiden, Echoshift, Death by Cube, 0 day Attack on Earth, and Thexder Neo.
Sunday (Sept 27) was both the easiest and the hardest day for me at the show. My confidence in my ability to do my job was at its peak, but my energy levels and my overall enthusiasm for TGS were bottoming out. Operating on less than four hours sleep will do that. I figured the best course of action was to just play whatever I could before retiring to the press room and then leaving, writing on the train ride home as needed. Again, I stuck to covering things that no one else seemed to be playing or talking about online. I had hoped to meet Richard at some point, as he came to the show, but since his phone had no battery power we never got into contact with one another.
Ultimately I got in a few quick things, took an hour or so to write down some impressions, then went back to Tokyo station to have dinner and buy the all-important souvenirs for Mako, her parents (who hosted her and Go while I was away) and some of my co-workers (particularly the ones whose school I skipped in order to make the trip). While riding the Shinkansen to Osaka, I tried to play the Metal Gear Solid Peace Walker demo but it proved to be quite deep and I only completed the tutorial. I spent the rest of the trip writing and trying not to fall asleep.
Day Four Stories (some of these were quite late): Game 3 (working title) by The Behemoth, Tekken 6, and a wacky student game.
Overall, I am very pleased with how the trip turned out. The business of attending and writing about TGS proved to dominate my time in a way I didn't quite expect, so aside from the time I spent with Richard and the late-night antics in Shibuya I was too busy to simply amuse myself as I saw fit. I was unable to visit any of the restaurants or sights I had in mind before the trip. However, the show itself was my favorite one yet because I had four days to fully investigate all corners of the exhibition.
More importantly, I was hired to do a job and I did it well. How well? When the show started I told myself I was just a lucky guy who happened to be in the right place at the right time. By the end I realized that being lucky didn't mean I wasn't also a good writer. In a surprise affirmation of that fact, Chris Kohler recently offered me a chance to continue contributing to Wired Game|Life. I've already submitted two potential items and I've got a few other ideas on deck. Plus, there's another game show next month...in Osaka! I will, of course, link to any future posts on Game|Life but in the meantime a complete listing of all my posts is available right here, a link I will add to the Contact page.
Hey, I'm a writer now. Awesome.
Labels: Alex, awkward firsts, extra extra, friends, Japan, karaoke, Richard, TGS, Tokyo, video games, Wired, writing
つづく...(Click here to read more)
Thursday, October 15, 2009
Dads and Pods
The big news right now is that my dad is here. He came in Tuesday night from Hong Kong, his first ever visit to China. Believe it or not, he didn't eat any Chinese food while he was there, but if you know him there's a reason for that. I have to go to work for the rest of the week but I gave him explicit written instructions on how to ride the trains to my apartment. When I walked in the door yesterday, he was standing there meeting my son and his grandson for the first time. It was a sweet moment.
He's here until Monday so I won't have much time to write. However, I can promise you that I have not forgotten what day it is today (ten years, wow!) and my Tokyo Game Show tale will be ready very, very soon. I also finished reading The Fountainhead and I feel like I need to talk about it.
Oh, but speaking of TGS, here's some more big news: my first podcast! Okay, it's not MY podcast but Alex's own DoFuss Show. We spoke over Skype this weekend about the show for two hours and he edited that together with some interviews he did and a conversation with his usual podcast partner, Darren. Unfortunately, we couldn't work out a time when all three of us could speak, but I think this is was a reasonable compromise. I do hope to talk to them again, possibly later this month when Darren comes to Japan.
You can download the MP3 at Alex's site. I haven't heard it yet but I'm looking forward to weirding myself out by listening to my own voice on my iPod. And yes, all of this is reminding me that I should try making a podcast sometime.
Labels: Alex, awkward firsts, family, friends, podcast, TGS
つづく...(Click here to read more)
Wednesday, September 23, 2009
First Impressions
I got in yesterday afternoon after what felt like the shortest plane trip I've ever taken. I barely had time to eat a sandwich and listen to one podcast before we were making our descent into Haneda. My bags were ludicrously heavy (seriously, what the hell am I carrying?) but I made it from the airport to Akihabara in a flash. My room here at Remm is very compact and stylish. It has only one odd flaw: there are no drawers for me to store my clothes, not even under the bed.
I went out to hang with Richard for a few hours. We had a fabulously decadent curry "dinner" (it was 3:30) at CoCo Ichibanya. Yes, that's chicken AND cheese. They charge you a bit more if you want the curry to be spicy, which I think is a clever way to make it seem more significant. I only ordered a 4 on their 10 point scale, and that was plenty spicy for me.
Richard, by the way, is doing great. Have I mentioned his video channel on YouTube yet? He's been making these funny little clips for a few months now. He told me he was working on two different ones this week so he's keeping himself quite busy. It was good to see him in such high spirits.
After playing some games and watching a bit of TV, I had to leave to get to a party on the other side of Tokyo. Chris Kohler had gotten my name put on the list for an informal gathering of video game professionals. For some reason, in my mind I thought it would be a very small, quiet affair. I have no idea why I thought that would be the case; I suppose when he said there was a list, I assumed it would be a single sheet of paper. There were instead hundreds of people in attendance, so there was a large line at the door and smaller but certainly inconvenient lines at the bar.
Those of you who know me in real life know that I am easily intimidated by parties and that intimidation factor is directly proportional to the number of guests. What you might not understand about this party was that a number of the guests are, in video game circles, rather famous. When you read and follow podcasts concerning video games as much as I do, there are certain names who loom over all the others. Some of them are writers I really admire or extremely knowledgeable about gaming history and trends, so I was essentially star struck as I saw all these familiar faces. Throw in the fact that there was this other guy wearing the exact same shirt as me (one of UNIQLO's game T-Shirts) and I was kind of a nervous wreck.
Chris Kohler is one of those people, but I had good reason to talk to him as he hired me and invited me to the party in the first place. I didn't know how to approach the others who I had no connection to. After a long while of absurd contemplation, I came to realize that I didn't need to be self-conscious about saying hi to someone I looked up to. I wasn't an autograph seeker or a paparazzo, I was just someone eager to pay a compliment. This is not something to sweat about.
Eventually, I did manage to greet and shake the hands of a couple different folks. Our meetings were brief and I had real trouble spitting out actual sentences instead of vague yet glowing remarks. When I did manage to say something (or better yet, ask something) it went a lot better. After all, everyone at the party was involved with games. We all shared a massive common interest in that regard, which is more than I can say for most parties I have attended. It took me a long time to figure that out, but once I did it made for much smoother sailing.
Today is the day I put all that behind me. The stammering and anxiety is out of my system now. The show starts tomorrow so I'll be meeting with Chris again to discuss the ins and outs of the job. That's the whole reason I'm here!
Hey, the sun came out. Awesome.
Labels: awkward firsts, but I love gatherings, celebrities, friends, Richard, Tokyo
つづく...(Click here to read more)
Monday, June 22, 2009
The Miracle of Birth
Mako shook me awake around 2:45AM on Sunday morning, clutching herself and saying "We need to go to the hospital." It would later turn out that she had been in pain for nearly two hours prior to that but she stuck it out and waited to see if it would pass. It never did, so we all threw on our clothes and drove to the hospital I was understandably excited, if a little drowsy.
When we arrived I was quite surprised at the lack of initiative from the skeleton crew working the off-hours. Technically speaking, this hospital is "closed" on Sunday but they maintain a side entrance and a small reception desk during these periods. Mako called them before we left so when we arrived, they knew we were coming. That doesn't mean they did anything though. I distinctly remember one man walk past us, acknowledge our presence by simply saying "Ah, Feit-san. Go to the fifth floor." without breaking his stride. You would think a pregnant woman bent over in pain would warrant a wheelchair or some measure of physical assistance, but not here.
The fifth floor was a little busier than the ground floor, probably because there's always something going on in the maternity ward. Newborns arrive when they arrive and both they and their mothers require 24-hour care. Still, despite the buzzing of nurses around us most of the lights were off on the floor, so we spent our initial wait in the dark. Eventually Mako got a bed in the "labor room" and we were told that despite the pain, Mako was only dilated three centimeters and she needed to be at ten centimeters before any serious attempt to give birth could be made. When we asked how long that might take, they said "a while."
I must try to set the scene here by describing the labor room. There is only one room and all expectant mothers have to share it, apparently. I don't know how many beds were in the room but there was little more than a wall and a curtain to separate Mako's bed from the others. Mako was also located right next to the toilet and near the examination chair, so we were in a fairly high traffic section of a very small room. It was here that we had to wait...and wait...and wait...
As noon approached and after repeated claims of "it'll be a bit longer" it was evident that while Mako needed to lie in bed and wait, we didn't all necessarily have to sit next to her until the baby arrived. Mako's mother stayed and encouraged me to go with my father-in-law back to the house and clean up. We were all exhausted, having woken up in the middle of night only to sit and wait for nine hours in the corner of the labor room, so the idea of a shower sounded pretty good. Mako's dad also suggested we have some lunch, which I thought might help me cope with all the stress but it didn't change much. That's how nervous I was: not even eating made me feel better.
We went back to the house and I washed up. My father-in-law told me to try and take a nap which was virtually impossible. Despite all the waiting with no end in sight, I was still worried that the baby would arrive at any moment. I laid down and maybe nodded off for forty minutes or so, but I awoke sharply and scared that I had missed the birth. I hadn't, of course, but I wouldn't feel calm until I was back at the hospital and next to Mako.
Hours and hours went by, and I spent all of them by Mako's side in the corner of this horrible, horrible room. I'm not going to point any fingers here, because I certainly don't have the intestinal fortitude to endure even a tenth of what a pregnant woman goes though, but everything in this labor room carried a horrible stench. The human body generates a lot of foul smelling byproducts and this room was where they all get discharged. The delivery room (when we finally got there) was even worse, but the labor room's odor and total lack of privacy was miserable. Adding insult to injury was that my only seat was a tiny stool with no back and nothing to lean against. Between Mako's bed, her I.V. and the table where we laid out her belongings, there was barely any space for any visitors to sit by the bed.
Eventually I went out again with her father for another meal, but I again spent the entire time thinking only of her. It obviously can't compare to the physical pain a pregnant woman experiences, but to see my wife in such torturous agony all day while she waits and waits was really painful for me. However, the idea of not being with her felt even worse because we had decided together to try and have a baby. Wouldn't leaving her to have the baby without me be a betrayal of our mutual agreement?
Speaking of which, one of the worst things about this shared labor room was overhearing all of the other patients. In the next bed over was a woman who had checked in some time before us. At first she was just sleeping but as the evening approached, she went into the delivery room which was within an audible distance. She shrieked and screamed and we eventually heard the baby's first cries. A little while later, a man showed up and was surprised when he found out the baby was already born. This was obviously the father and I never saw him visit her once that day. Where the fuck was this guy that he couldn't attend his own child's birth or even comfort his wife as she struggled? His failure as a father/husband reminded me why I needed to sit next to Mako and just ignore my back pain and exhaustion. Yes, I left twice to eat meals, but I never left her alone and on both occasions I came back within an hour. At no point was Mako without a member of her family on hand.
As the sun went down, it occurred to me that Mako had just spent the entirety of the Summer Solstice indoors, waiting for this baby. After about seventeen hours, things started to look like the baby was coming. We were still in the labor room but as her dilation increased, Mako was encouraged to try pushing to speed up the process. While I had spent most of the day just sitting with Mako and occasionally massaging her, it was during these initial pushes that I actually had something important to do. Mako was standing up and hugging me, holding onto me for leverage and squeezing with all her might as she tried to push. It was crazy intense and while it would prove futile (and it hurt like hell), it was the undisputed highlight of Sunday because I felt like I mattered.
This is as good a time as any to mention how little attention the hospital staff paid attention to me, which I found deeply insulting. Maybe it's just the culture of Japan to leave the husband out of the birth process, but as I spent my entire Sunday next to my wife trying to console her and assist in the delivery our child, you would think that at one point someone would just start talking to me about something, anything, to acknowledge my constant presence. Instead, I was spoken about but almost never spoken to. The bad news is, I'm pretty sure it was that old-fashioned Japanese racism at work.
For those unfamiliar with Japanese racism, I should explain that it's not actually hateful as much as it's clueless and stupid. I'm sure none of the nurses or doctors felt anything was wrong with me, they just never thought to treat me like a human being. Instead, I was treated like a gaijin. They would ask my wife "where is your husband from?" and "does your husband speak Japanese?" instead of just asking me directly. When they needed our signatures on waivers, they would explain everything to her (while I listened) and then look at me and start stammering, mumbling to themselves "oh, how do I explain this since you cannot read?" Under the circumstances I let it all slide but inside I was pretty pissed.
But I digress...around ten o'clock we finally entered the delivery room. Mako gave it her all but after spending her entire day in pain on a bed without eating (she had no appetite at all), she found herself unable to push the baby out. They put her through a variety of poses, which means they were trying their best but it felt like they didn't really know what to do. Eventually they said there was a "bump" (こぶ in Japanese) and the baby wasn't moving any closer to the exit. Just after one AM, Mako couldn't push anymore and asked them for a C-section. True story: in Japan they call it an "imperial cut" (帝王切開).
They spent almost an hour prepping Mako for surgery and then took her away to the O.R. I was left in the dark (literally) to sit and wait to find out what was going to happen to my family. I was understandably upset by this turn of events. Was there nowhere else I could go? I knew the surgery was routine and carried relatively little risk but that couldn't stop me from worrying about what might happen on the operating table. Let's not forget that it was past two AM and I had been awake for nearly twenty-four straight hours, so I was already a little out of my mind. Being afraid that my wife or my son might not return from the O.R. was terror I didn't need.
My son was the first to appear, shortly before three AM. I wanted to be excited and revel in the moment of seeing my first child in the flesh, but all I could think about was Mako who was still absent. I asked the nurse and all she could say was "they're closing her up." While that was meant as a reassurance, I couldn't put her out of mind even as I looked down at my very healthy brand-new baby boy.
As you can guess, she eventually turned up, as did her parents who must have been up waiting for my messages. Mako was on a stretcher and couldn't sit up, but she was conscious and able to ask me if I saw the baby. I told I did and that made her smile. For all the hell the two of us had gone through (her more than me, of course), having a baby after nine months of anticipation was a wonderful feeling. I suppose if we were going to go with the surgery in the end we could have saved Mako a great many hours of discomfort by asking sooner, but we had hoped for a natural birth. Ah well, at least now my son can totally kill MacBeth.

Tell thee, Feit was from his mother's womb
Untimely ripp'd.
Labels: awkward firsts, family, Japan, marriage, number one son, pregnancy
つづく...(Click here to read more)
Monday, May 17, 2004
Opening the Floodgates
Labels: awkward firsts, site news
つづく...(Click here to read more)
Friday, April 02, 2004
More Progress
Also added a sweet little contact link. No, it's not a routine "mailto" command, it's got style. Thanks to Leo Laporte for the tip.
Labels: awkward firsts, site news
つづく...(Click here to read more)
The End
I have added a counter to the sidebar. It's counting down to...how shall I put this...the end. Of what I dare not say.
If anyone knows how to change the color of the digits, please let me know.
Labels: awkward firsts, mystery, site news
つづく...(Click here to read more)
Thursday, April 01, 2004
Mach 3
So anyone who types "feitclub.com" will see this instead of a bullshit "coming soon" page.
Let's also try making a link.
Labels: awkward firsts, site news
つづく...(Click here to read more)
Baby Steps
Labels: awkward firsts, site news
つづく...(Click here to read more)
And if this doesn't work, I totally suck.
Labels: awkward firsts, site news
つづく...(Click here to read more)

