Wednesday, May 20, 2009
Demohazard
I knew Richard was right. It was time to return to the world of survival horror.
You may recall my excitement over Resident Evil 5 late last year when I used the Jedi mind trick to convince a retail clerk to give me a demo version of the game at a time when only new PS3 owners could play it. As much fun as it was to get my hands on something rare (at the time), when I actually sat down and played it I was sorely disappointed. The awkward control scheme, the confusing lack of objectives (fight or flight? stay or go?) and the weakness of the weapons really soured me on the game as a whole. It looked great, yes, but it was neither fun nor scary; it was just annoying. Once the game actually went on sale, I heard many people echo my own complaints, reassuring me that I had made the right call.
However, there were also a substantial number of people who proclaimed that Resident Evil 5 was much better than the demo had led on. While every game, no matter how bad, is bound to have its defenders, I found that my friends were among these voices of support. There developed an odd kind of peer pressure where different friends encouraged me to buy on the game on PS3 or Xbox so I could play with them. Normally I am my own worst enemy when it comes to impulse purchases, but now I was receiving near-demands from others to join the party. Still I held out, partly because I had other games to play but mostly because I felt I had already given the game its fair shake and rejected it.
With this new-found gaming time (because Mako has gone to her parents' house) and another generous loan from Alex (thanks again, sir), I finally played Resident Evil 5 for real on Sunday. Even though Richard had completed the game already, he was happy to play it again with me, both to seek out more hidden objects and for the sheer fun of it. He tried to share some of his upgraded weapons with me but the game, rather smartly, wouldn't allow it. Having a friend with both advanced items and knowledge of the game was advantage enough; anything more than that and our survival horror would become a survival cakewalk.
I don't know whether it was having more context to the bizarre situations or simply a matter of having played the demo a couple of times, but everything about Resident Evil 5 was better than I remembered. Playing alongside Richard and knowing where to go certainly helped cut down on frustration, but more than that, the entire game just seemed more accessible and entertaining than I had previously thought. The controls no longer felt like an obstacle, probably because the demo had already made them familiar to me. Most importantly, the combat was fun rather than being a chore.
The bigger issue here is not how fun Resident Evil 5 turned out to be but how wrong I was to have judged it as I did after playing an arbitrary piece of it as a demo. One could argue that my failed experience with the demo was in fact valuable preparation time for the real thing; that is, had I never played the demo and simply sat down with the game cold, I would have encountered all of the same problems, quirks and irritants as I did before. While that might be true, there's no way to know if I would have reacted to those things in the way that I did. Also, it doesn't hold up when contrasted with my other recent video game demo playthroughs.
I was rather down on the demo of Resistance 2 that I played at Tokyo Game Show but I ended up receiving that game as a gift and playing through the entire story mode. The demo was an accurate taste of the first stage, albeit a rushed one that followed a very long wait in line which presumably put me in a bad mood. I credit my eventual seduction by that game to the excellent online co-op mode which then led me to try the single-player mode once I had no time to play online anymore.
Conversely, I absolutely adored the demo of Mirror's Edge and bought it based solely on that initial positive experience, but the real game turned out to be much more frustrating than I had previously thought. Lowering the difficulty somewhat recaptured the fun I had remembered, but I have yet to fully return to the game and play anything beyond the prologue. Then again, I haven't gotten around to playing BioShock yet either and I can't blame that on anything besides my own state of mind. The demo I played in October was phenomenal and the real game wasn't any different. I just haven't convinced myself to explore that glorious underwater world.
Looking at these conflicting examples, there's no clear connection between a good demo or a bad demo and enjoying or not enjoying the full game. Of course, the entertainment value of a video game (or any media for that matter) is not a simple Boolean matter. I can't draw a line and sort out games which are Fun versus those which are Not Fun. Taste is subjective and constantly in flux. At first I liked PixelJunk Eden, then I grew bored of it, then I suddenly rediscovered it and felt compelled to finish it. There's still time for me to enjoy Mirror's Edge or BioShock just as there's still time for me to reject Resident Evil 5.
I still feel like playing demo versions of video games is the best way to determine whether I should buy the full version or not. No amount of screenshots or gameplay footage can equal the hands-on test that a demo offers. However, it is vital that I keep in mind that a lot can change between the release of a demo and the release of the finished product. More than the graphics or the controls or the difficulty or any other technological tweaks, I can change and that's something nobody can predict - least of all me.
Labels: Alex, BioShock, friends, Mirror's Edge, PixelJunk, RE5, Resistance 2, Richard, TGS, video games
つづく...(Click here to read more)
Saturday, April 04, 2009
At Last (Take Two)
"what, what WHAT?" you say? No doubt you recall the near panic Mako flew into earlier this year when she thought I was playing too many games. Perhaps you also remember my repeated laments about Mako all but forbidding me from buying an Xbox 360 because we already own a PS3. Well I'm not sure how it happened but today she abruptly caved.
Whenever we go to the electronics store I always kid her that I'm going to pick one up. I do it just because her reactions are so funny. Sometimes she does a double-take, sometimes she just says "OK, right after we sell the PS3." Either way we both end up giggling. But when I made the joke today, she looked at me and said it was OK. I needed to negotiate a little bit (promising not to buy a new phone or PC this year) and I had to convince her that the base model which lacked a hard drive was not suitable for my needs, but otherwise she let go of all her past complaints with surprisingly little resistance.
When I decided to buy a modern gaming console last Spring, egged on by the shininess of Grand Theft Auto IV, I chose the PS3 over the Xbox because it offered free DVD & Blu-Ray playback as well as free online play. I was also encouraged by its general absence of region-locking, a practice that essentially ruined what little fun I was having with my Wii. I do not regret making that choice as I continue to play my PS3 regularly. Indeed, I played it this afternoon and managed to earn two more silver trophies in Resistance 2. Yet the more I read about the world of video games, the more I came to covet the Xbox as a means to access a greater variety of experiences. In particular, Left4Dead and Braid were two games I had briefly gotten my hands on and I knew I wanted more.
I bought the console at our local electronics outlet (the same place where I bought my PS3) and I was surprised to learn that the unit included two free games. Not just throw-away kiddie software either like in the US, but games I've actually heard of. I got Ace Combat 6, a game I can recall from the old PlayStation 1 days, and Beautiful Katamari, my first chance to play a Katamari Damacy game. Of course, even with the freebies I still bought Braid right away.
Which brings me to my next point: I was immediately impressed by how easy it was to set-up the Xbox, register my gamertag and start buying games online. It seems the system was not as hampered by region-locking controls as I once feared. I was able to set my country to "United States" and enter my US banking card information (complete with New York City address) without any silly restrictions or roadblocks. I was then able to visit the US Xbox Marketplace and browse the English-language software. So far the process is even easier than using Steam, a PC gaming platform that refuses to accept payment in dollars or even sell me certain games because they are not available in Japan. The Xbox is all too eager to accept my money, which I guess I should be worried about if I weren't so happy to just get what I want when I want it for a change.
It remains to be seen what problems may occur when playing disc-based software as it is no doubt more restrictive, but if the Xbox is at all like the PS3 I should be able to buy Asian-version games with full English support and a lower price tag. However, I did get to play the Katamari game in English even though the disc is Japanese. It seems that it smartly detected my language settings and simply booted up as such.
So i had a pretty good day. For the first time in years, I have a full set of video game consoles so I don't have to worry about exclusives anymore. In the end, I think it's sad that the system I bought first and was the most excited about is the only one of the three that isn't even hooked up anymore...yet the Wii is far and away the most popular video game console in the world right now. Weird.
Labels: Braid, PS3, Resistance 2, video games, Wii, Xbox
つづく...(Click here to read more)
Monday, March 30, 2009
More Entertainment Than I Require
I had a very pleasant weekend and I feel good about nearly everything that happened. If anything, there were times where I could have had less fun and I would have had just as good a time in hindsight. So you could say that my only regrets are enjoying myself too much, as if there is some finite supply of happiness in my life and I squandered it.
Saturday was my day to go out and spend time with friends while Mako relaxed at home. It was also, not coincidentally, the opening day of Watchmen here in Japan. I mentioned just last week my enthusiasm for this film and of Mako's evident indifference to it. Picking up on her coolness and anticipating another drawn out experience where she doesn't just tell me she's uninterested in seeing it in theaters, I made it simple for her. I told her I wanted to see the movie on opening day and asked if she wanted to go. She didn't, and I did.
But not alone! I met up with Alex to eat lunch and then watch the film. Over some spicy Thai-style pizza in Namba, we talked about games, his upcoming podcast, and the new T-shirt line at Uniqlo. He also revealed that he has not yet read the original Watchmen story but is, in fact, in the midst of reading it now. I don't think I've ever seen a movie based on a book I was actively reading at the time, but I suppose it can't be much different than going into the movie blind.
The movie was preceded by two trailers for American films which I am still thinking about two days later. The first was the new Terminator movie which I cannot begin to understand. The original film and its stunning sequel were fantastic and continue to linger in my mind as two of my favorite science-fiction stories. The third, for all its flaws, was an enjoyable romp that ended very well. Considering its very existence nullified the solid ending of T2, T3 spun a remarkably appropriate conclusion for itself that improved my view of the entire film.
While I am a sucker for good time travel stories, the real appeal of the first three Terminator films was rooted in a gritty contemporary setting. All three showed visions of humanity's nightmarish future and the war with the machines, but the story was firmly modern-day and a good deal of the tension revolved around that restriction. The heroes often lament that the technology available to them in the 80s and 90s is insufficient to take down a superior foe. Likewise, the Terminator itself experiences routine setbacks when forced to constrain itself to the society it seeks to destroy. The Terminator films have always been fish out of water stories where the two fish are trying to kill each other.
So what does the T4 trailer offer viewers? Explosions and giant robots with Christian Bale shouting at people. This is (apparently) an entire movie dedicated to those short segments in the earlier films where everyone has laser blasters and is covered in grime. Maybe someone out there saw those scenes and said "Man, when are they gonna tell me the rest of that story?" Whoever that guy might be, he's not me or any of my immediate friends. Hell, most of them thought T3 went off the rails into Silly Town. While I managed to enjoy it, I can't say the new movie appeals to me at all. I may rent it if only to bring some context to the awkward audio clip of Christian Bale chewing out a guy on the set. I just need to know what he was doing at the time.
The second trailer was also full of explosions and giant robots because it was for the new Transformers movie. This falls squarely into the category of "fool me once, shame on you/fool me twice, shame on me." I knew the first film would be awful and despite all my efforts to lower my expectations and open my mind to the possibility of it being dumb fun ("my efforts" largely consisting of drinking heavily before going to the theater that day), it was even worse than I could have imagined. The new film seems to have learned nothing from the first, as everything I saw was nigh-incomprehensible. Even by movie trailer standards the action was splintered and disjointed, which is exactly what ruined the first movie for me. Well, that and draping a dull-as-fuck high school romance over the entire story. But what do I know? The movie was a huge hit and plenty of people I know and respect managed to enjoy it. Go on without me fellas.
After all that noise and dubiousness, the movie I actually paid to see began. Watchmen surprised me right away with two curious choices. The murder of The Comedian became a spirited fight scene and there was actually an opening credits sequence (a rare sight in action movies). The fight scene represents my biggest problem with the adaptation while the credits got me excited to see the rest of the story unfold. Those initial few minutes turned out to be a microcosm of everything I liked and didn't like about the movie.
As the fight scene demonstrated, everyone's a bad-ass in the Watchmen movie. The Comedian is supposed to be a tough guy who's way past his prime, yet he's punching through walls and getting up after having his head smashed into tables. His mystery assailant is likewise incredibly strong and fast and the two of them duel with rapid-fire punches and kicks rather than brawling. Later in the film, all of the heroes demonstrate that they are incredibly gifted martial artists and gymnasts rather than just being motivated to fight crime while wearing costumes. This transformation of the "costumed vigilantes" to legitimate superheroes is Watchmen's greatest translation error. The original story was dedicated to deflating the comic book hero by showing his (and her) flaws. These characters still have their problems but completely devastating regular people isn't one of them.
On the other hand, the opening credits demonstrated a real affection for the original comic by delivering a slick, streamlined history lesson of the major events that precede the "present day," which in Watchmen is 1985. This is what the movie unquestionably gets right; it preserves the overall story of the original and presents it in a modern comic book movie aesthetic. Even if the action seems out of place from a logical perspective, I could not deny that I still got caught up in the excitement. Director Zach Snyder has given us hyper-real action setpieces before, but only in Watchmen is there a story worth telling alongside all the slow-motion combat. And while his bright ideas for "improving" 300 were laughably bad, Watchmen survives the inevitable hurdles of adaptation and actually thrives.
Rather than detail things I noticed about the movie being different than the original, I will simply point you to this article in The A.V. Club that goes through both works in their entirety. It's been a few years since I read the comic and I hadn't recalled exactly who did what to whom. Watching Watchmen has reminded me of why I was excited about the movie at all and I feel compelled to revisit the comic to make my own comparisons now. That may be the best thing anyone can say about an adaptation: it doesn't require you to know the entire backstory and watching the movie should encourage you to read the original afterward.
After the movie Alex and I swung by Uniqlo to check out some of the new video game themed T-shirts they're offering now. All of the shirts are cool but the only one I wanted (among those that are on sale now) is their Resident Evil T-shirt that is nothing but a list of enemy names. Unfortunately, they had no XL-size shirts and only one L-size which Alex claimed. I am torn between going to their website to buy one or just waiting for more shirts to come out so I can buy all of them at once, which will likely lower the per-shirt price. My only worry is that hesitation will result in the shirts disappearing, as Japan has a tendency to offer new and incredibly cool things for a limited time. I'm still waiting for the White Chocolate Maple Kit-Kats I ate in 2005 to make a return to the shelves.
With our (ok, HIS) shopping done, Alex ran off to handle his own affairs while I wondered what to do next. I sat down for some dinner and called Kazu out of the blue. I had debated for a while whether or not it would be "right" to just call him and see what he was doing. I don't know why I treated the whole situation like some kind of first date. Kazu is someone I've known for years; there's no reason to be anxious about calling him on the phone. As it turned out he was shopping in Umeda and he was eager to meet. We had a few drinks at the same bar we hit last week before parting ways around 10.
(This post has turned out longer than I expected but I'm just going to continue rather than cut the story in half)
Spending all day (and night) out on Saturday made me more eager to spend Sunday relaxing at home with Mako. We had lunch at a little place called "Kitchen Pot" that we had been meaning to try for a long time and it turned out to be really good. The portions were large and the prices were more than reasonable. There was a friendly vibe to the place that I dare say had something to do with their choice of oldies music. I got burned out on those tunes due to continuous over-exposure during my time in the post office, but something about hearing Elvis' "Return to Sender" again made me smile.
After our meal and some shopping, we settled in for the last day of the sumo tournament. It didn't end so well as many of the wrestlers I like ended up losing or just finishing with poor records. I was especially down about the final yokozuna match. Even though Hakuho had already secured the championship, I still wanted to see Asashoryu beat him to spoil his unblemished record and save some face. It didn't happen. Drat.
For dinner we tried making nachos again. We are slowly but surely getting the hang of the taste but we need to work on our form. As seen here last week, our nachos take the shape of a burial mound with the chips smothered in a heap of toppings. Last night's version turned out the same way, except we added guacamole and sour cream to the mix. The results were delicious but we still needed to dig our way through to the chips beneath. Mako said she was full halfway through and I pretended to be disappointed in her. Meanwhile, I could barely fit another bite into my mouth but I soldiered on to avoid the nasty leftovers we would end up with. I think "burial mound nachos" is a good name for our dish because if we keep eating like this we'll both be dead in six months.
With both of us beyond satiated we collapsed onto the couch with nothing to do. I received the green light to play video games and decided to finally try the last level of Resistance 2. While playing too much of the enormously entertaining co-op mode got me into trouble in January, I have been quietly making my way through the single player mode over the past few months. I can't say I was into the story or the characters, but I did find the game provided me with enough thrills and big "moments" to keep me coming back for more.
The basic premise (bald space marine fights aliens) is beyond cliche at this point, but Resistance 2 has its share of action setpieces that made the experience worth it. I remember coming out of an underground bunker and seeing San Francisco burn while a massive enemy fleet hung in the sky above. I remember going through abandoned homes and dark warehouses that were full of nasty zombie-like creatures gestating in pods. I remember fighting a skyscraper-sized foe in Chicago who found my rocket launcher more of an annoyance than anything else, but shooting him in the face with it was enough to convince him to throw me through an glass-enclosed catwalk and onto another building five blocks away.
Unfortunately, the ending of the game didn't offer much in the way of memories. In fact, my memory was a hindrance because playing the final level made me think back to earlier stages and older, better games I had once played. Sure, it was really cool to look out the window of that Louisiana estate and see what looked like a fire-breathing dinosaur stalking me. I also got a kick out of fighting my way onto a large steamboat and going cabin to cabin looking for monsters. But the entire finale of storming the mothership with a nuclear bomb in tow felt exactly the same as the mission where I flew an enemy craft into another vessel and set off charges on the bridge. Both had me explore metallic alien corridors and then make a "daring" escape while a clock ticked down in the corner of my screen before flying away with just seconds to spare.
The final showdown with a flying psychic cephalopod was uninteresting at best and lacked all the polish of previous boss fights, even the really hard ones. Fighting a giant alien swarm halfway through the game had been so frustrating I actually got angry, but at least it was something new. The last boss encounter didn't offer a challenge so much as it did closure. You see him escape capture in the first level and then you get to put him down in the last one. Justice/vengeance is served, ho-hum.
The actual ending cinema of the game was abrupt, extremely anti-climactic and could have been handled much better. I thought I had reached the "bad ending" because I played the game too slowly. The main character is trying to finish his mission before the alien virus in his body destroys his humanity, so I thought I missed the deadline. According to the Internet, that's the only ending there is.
Having said all that, I will not dismiss Resistance 2 for its lackluster conclusion. The single player game was more than adequate and the co-op mode was genuinely exciting in ways I would never have expected. Hell, it still is genuinely exciting, I just don't have much time to play online anymore. I feel like taking a break from shooting aliens for a while...right after I finish Half-Life.
To get back to my point (huh? oh, right..."too much fun"), this weekend I ate more food than I needed to, stayed out drinking when I could have gone home, and kept plugging away at a video game to reach the end rather than put down the controller and finish it the next day. I say this not because I think I made the wrong choices, but rather to remind myself of how fortunate I am. There's nothing wrong with a little excess after a long week of not working.
Hey, speaking of work, it's almost time to get going. I wouldn't want to miss that one o'clock bus home.
Labels: Alex, comic books, food, friends, Kazu, movies, Osaka, PS3, Resistance 2, sports, sumo, video games
つづく...(Click here to read more)
Wednesday, February 11, 2009
Thanks, Japan. I Needed That.
Don't be silly. Thursday is always Thursday.
The worst thing about today was the fact that I'm sick. It started as a simple cough over the weekend, but by Monday evening I was sniffling and my voice was struggling. Yesterday was a challenge, to be sure, especially because I had another after-school class that made it a very long day of teaching. I must have sucked down at least three Vitamin C candies during the last hour of work. I feel better now, thanks to a full day of very little talking (and absolutely no shouting). Maybe the worst of it is behind me now...or maybe another day of shouting will bring it all back tomorrow.
Mako and I spent the morning on the sofa watching Prison Break and we are oh-so-close to the end of Season One. Indeed, we'd be watching the end right now if it weren't for her sudden desire to step on the brakes and slow down. Sure, there are other shows we can watch but after so many hours, how can she stand to wait any longer to find out who makes it and who doesn't? Now I'm going to spend all day tomorrow wondering about it. She told me to pop in Battlestar Galactica instead, but seeing as how I'm almost at the end of their Season One as well, I just want to wrap up one show at a time.
We had a terrific, curry-soaked lunch where I experienced something pretty crazy. As usual, I ordered a bit too much food and I had to help Mako finish hers at the same time, so towards the end of the meal I was really, really full. But the more I ate of my bacon & eggplant curry (with cheese) omurice, the hungrier I felt. If you've ever read The Phantom Tollbooth you might remember "subtraction stew." For the first time I can recall, I actually understood what that might feel like.
With Mako and I both filled to capacity we took it real easy when we got back home. Mako needed a straight-up nap, leaving me a few hours alone with a television and my PS3. I muscled my way through two more stages in Resistance 2 alone and then played a bit of LittleBigPlanet with Richard. I enjoyed the freedom of the afternoon immensely even if both games did their best to drive me a little nuts.
In Resistance 2 I found myself straining my voice just so I could complain aloud about the circumstances I found myself in: two boss battles where the game just wasn't throwing me any bones. The first was me versus a giant something-or-other, a moment that was initially really cool. I was on top of a tower littered with guns but there were no soldiers to be seen. It wasn't until I looked up that I saw...it, and that began the fight. Unfortunately, the designers made a baffling decision to not give me any visual hint that my bullets were, in fact, hurting this massive, crawling monster - the usual red reticule was not present - so it took several failures before I just looked to the Internet for answers. It turns out the answer is just shoot the damn thing until it falls down. I did that.
The second boss was even more bizarre in form and even more irritating due to its ability to kill me instantly if it touched me. It wasn't an "it" so much as it was a "they," a "swarm" of beasties massed together, super-charged with bolts of energy. The first time you see it the game tells you to run away, but doing that means it catches you and kills you. No, you have to walk backwards and shoot at it, somehow slowing it down even though a gun versus a swarm of smaller-than-a-bullet monsters doesn't sound like a winnable fight. Eventually you face off against the swarm in a giant cavern where you must use generators to trap them and kill them with a special weapon. Of course, all the generators look the same and are connected by identical looking corridors, so I kept dying while some voice shouted at me "Get to the first generator!" I asked, alone in my room, "Which one is the 'first' one, you dick?"
LittleBigPlanet is a great game that looks adorable even when it's smashing your little character between heavy objects and driving you nuts. Richard and I actually "finished" the last level today, although the magic of LBP is that the game has an ever-increasing number of user-created levels to play. Indeed, having run through the normal levels, the idea is that I should try and make one myself. I do have an idea or two, but I have the nagging feeling that it will take me as long as it did to complete the other levels just to finish one of my own. I'll let you know if I make any headway in that department though.
My Wednesday/Sunday holiday evening is drawing to a close. I'm keeping my fingers crossed over the next two days to make it through with my vocal cords intact. Candies, you're with me!
Labels: food, frustration, Little Big Planet, Prison Break, PS3, Resistance 2, teaching, television, video games
つづく...(Click here to read more)
Monday, January 05, 2009
Cue the Ennio Morricone music
Let me back up a little bit. I bought my PS3 early last Spring after we got ourselves a new widescreen TV. After an extended hiatus from video games, I was back on board with a bright, shiny, new console. But even though I bought Grand Theft Auto IV right away and spent the rest of 2008 grappling with PixelJunk Monsters, PixelJunk Eden and Bionic Commando: Rearmed, my gaming habits were still very much in the background. Part of this was Mako's work schedule which allowed me time to play before she got home, but mostly it was the nature of those games. I don't want to get into the whole "casual vs hardcore" nonsense that surrounds video game culture right now, but all of those titles I mentioned are extremely easy to pick up or put down. A spare twenty or even ten minutes is all I need to get a satisfying dose. I suspect that was a big reason I never fully embraced the impressive GTAIV because I was unwilling (or unable) to really commit an evening to the story and the lengthy gameplay sessions that go with it.
In the last week, however, a new development has come up: Resistance 2. Richard bought me the game as a Christmas present while getting a copy for himself because the game has been lauded for its online cooperative mode. Up to eight people can join together and fight hordes of monsters and the catch is that the gameplay is centered around teamwork. By that, I mean that each player chooses one of three different units (soldier, medic, special ops) and they must work together to survive - no unit is strong enough to fight alone. As a game enthusiast who has always resisted online competitive battles because I'm not good enough to defeat strangers, the opportunity to really be part of a team and fill a specific role was instantly appealing. There's also an RPG element to the game as your chosen unit will gain experience and "level up" as you play. After just one session, even though we failed, I was hooked.
As you might already suspect, a team-based eight-player cooperative shooter does not allow for quick sessions. Between starting the game, logging onto the network, joining a party of my friends, and finding an available session (or starting one of our own), that's at least six or seven minutes. Finishing one stage takes at least fifteen minutes and can easily take much, much longer. Gaining enough experience to level up takes even longer still: on one late-night session I spent three hours on the game and I only advanced one level during that time.
Even though I tend to play when Mako is out or asleep, she has taken notice of my sudden interest in this game and the PS3 in general. I can understand her reservations and her surprise, because this is the first time in our entire relationship that I've exhibited this kind of behavior. What I can't understand is her reaction - it varies between silent rage and self-doubt. For some reason she seems to feel threatened by my interest in games. She has accused me of playing "nothing but games" on a day where we spent hours together shopping at the mall, eating lunch and watching a Keanu Reeves movie just because she loves him (spoiler alert: it's not too good). She has actually asked me whether I love the PS3 more than her - or the baby. She wants to know if I will ignore our future infant's needs because I'm playing a video game. No amount of reassurance or denials on my part seems to persuade her otherwise.
From my perspective, I feel unfairly pressured by all her dramatic behavior. I recognize that too much game playing is a selfish dick move in a small apartment with one TV that must be shared (regardless of our marital status), but despite her hyperbole this game is not dominating my time or infringing on the attention I spend on her. Most of my playtime has come when Mako is asleep, and when she is awake I always ask her if she minds if I play before turning on the machine. What I've learned is that even when she says "Yes" she sometimes means "No." I really don't appreciate the deception or the notion that playing a game is somehow "wrong" instead of watching TV or using the Internet, our usual nighttime activities.
Obviously, this is a new issue and things will take time to settle. No major action is needed and no confrontations are forthcoming. We're just going to have to wait and see how this matter resolves. The only thing that worries me is this sensation I have that she doesn't even want to talk about the problem and that's a much bigger problem than anything that's happened thus far.
Labels: family, marriage, pregnancy, PS3, Resistance 2, video games
つづく...(Click here to read more)

