Friday, February 13, 2009
Call it etalocohC
Wow. You know how on Wednesday night I wondered if I would make it through the next two days with my voice intact? By 10 o'clock on Thursday I was hacking and coughing like the Marlboro Man. Maybe it was a mistake to admit to having a cold before class. I think the kids see that as a window to misbehave.
Last night we watched the Prison Break Season One finale and I still can't believe how good it was. After watching the next-to-last episode and seeing (most of) the gang make it over the wall, I naively assumed the finale would be a simple culling of characters as they made their way to the airstrip and onto the plane. I went through the cast in my head and just started guessing who was going to make it and who wasn't. Despite the fact that "the plan" had to be revised and modified so many times just to escape, I honestly believed that the last phase would somehow work out just like they expected. Instead, the show kept throwing curveballs and I kept swinging with wild abandon trying to keep up. Did they make it to the plane? Nope. Did anybody get killed or recaptured? No. Does the season end with any element of the story successfully wrapped? Not really, no. I can't wait to start renting Season Two but I think Mako needs a break. Watching the show is so physically involving that we both get worked up just sitting on the couch. For DJ's sake, Mako wants to stay calm and settled as best she can over the next few months.
Speaking of concessions made for Mako, tomorrow is Valentine's Day. It also happens to be "Toho Cinemas Day" which means cheap movie tickets at any Toho Cinemas. I had hoped to see The Curious Case of Benjamin Button but that was before Mako found out about a "new" Keanu Reeves movie opening on Saturday. I say "new" because it came out in the States last April and everything about the movie looks cliched and behind the times (Seriously, Keanu, you're a cop who doesn't play by the rules? What a fascinatingly fresh way to portray a police officer), but Mako loves him and I must abide. I'm sure it won't be the most banal film we've seen together; at the very least, Hugh Laurie is in it.
What's really confusing me is the sudden push for me to give Mako chocolate on Valentine's Day in spite of the glorious Japanese tradition of doing things the other way around. As previously noted in years past, this is a day where Japanese women give chocolate to men, be it husbands, boyfriends, family, or even just friendly coworkers. Men who have wives or girlfriends are expected to return the favor next month on White Day. Now it seems that someone (I suspect the chocolate people) has been promoting the idea of gyaku-choco (逆チョコ, literally "reverse chocolate") so that men give chocolates to women. The promotion is so strong that lots of popular everyday chocolates have special backwards packaging on the shelves, no doubt intended to remind male customers of their brand-new obligation. I view it more straight forwardly as an admission that this entire idea goes against common sense.
Japan had got it right for once in the world of gender relations. There was a balance to it all. Tomorrow was supposed to be my day for sugary satisfaction and Mako would get her generous gift next month. Quid pro quo, tit for tat, ebony meets ivory, perfect harmony. Now I'm expected to give her TWO gifts in exchange for only ONE? That's the worst kind of discrimination; the kind that discriminates against me.
...OK, you know (I hope!) I'm not really angry about this. Buying gifts for Mako is one of my favorite things to do and any occasion where she and I get to eat chocolate is a wonderful day in my book. Indeed, we both shared one of the chocolate fondants I received from her mother this week and it was outstanding. I just hope there's a future movement to realign the order of things with gyaku gifts on White Day for men. Hey, I just realized! The Xbox 360 is white, isn't it?
つづく...(Click here to read more)
Last night we watched the Prison Break Season One finale and I still can't believe how good it was. After watching the next-to-last episode and seeing (most of) the gang make it over the wall, I naively assumed the finale would be a simple culling of characters as they made their way to the airstrip and onto the plane. I went through the cast in my head and just started guessing who was going to make it and who wasn't. Despite the fact that "the plan" had to be revised and modified so many times just to escape, I honestly believed that the last phase would somehow work out just like they expected. Instead, the show kept throwing curveballs and I kept swinging with wild abandon trying to keep up. Did they make it to the plane? Nope. Did anybody get killed or recaptured? No. Does the season end with any element of the story successfully wrapped? Not really, no. I can't wait to start renting Season Two but I think Mako needs a break. Watching the show is so physically involving that we both get worked up just sitting on the couch. For DJ's sake, Mako wants to stay calm and settled as best she can over the next few months.
Speaking of concessions made for Mako, tomorrow is Valentine's Day. It also happens to be "Toho Cinemas Day" which means cheap movie tickets at any Toho Cinemas. I had hoped to see The Curious Case of Benjamin Button but that was before Mako found out about a "new" Keanu Reeves movie opening on Saturday. I say "new" because it came out in the States last April and everything about the movie looks cliched and behind the times (Seriously, Keanu, you're a cop who doesn't play by the rules? What a fascinatingly fresh way to portray a police officer), but Mako loves him and I must abide. I'm sure it won't be the most banal film we've seen together; at the very least, Hugh Laurie is in it.
What's really confusing me is the sudden push for me to give Mako chocolate on Valentine's Day in spite of the glorious Japanese tradition of doing things the other way around. As previously noted in years past, this is a day where Japanese women give chocolate to men, be it husbands, boyfriends, family, or even just friendly coworkers. Men who have wives or girlfriends are expected to return the favor next month on White Day. Now it seems that someone (I suspect the chocolate people) has been promoting the idea of gyaku-choco (逆チョコ, literally "reverse chocolate") so that men give chocolates to women. The promotion is so strong that lots of popular everyday chocolates have special backwards packaging on the shelves, no doubt intended to remind male customers of their brand-new obligation. I view it more straight forwardly as an admission that this entire idea goes against common sense.
Japan had got it right for once in the world of gender relations. There was a balance to it all. Tomorrow was supposed to be my day for sugary satisfaction and Mako would get her generous gift next month. Quid pro quo, tit for tat, ebony meets ivory, perfect harmony. Now I'm expected to give her TWO gifts in exchange for only ONE? That's the worst kind of discrimination; the kind that discriminates against me.
...OK, you know (I hope!) I'm not really angry about this. Buying gifts for Mako is one of my favorite things to do and any occasion where she and I get to eat chocolate is a wonderful day in my book. Indeed, we both shared one of the chocolate fondants I received from her mother this week and it was outstanding. I just hope there's a future movement to realign the order of things with gyaku gifts on White Day for men. Hey, I just realized! The Xbox 360 is white, isn't it?
Labels: chocolate, family, food, Japan, movies, Prison Break, television
つづく...(Click here to read more)
Wednesday, February 11, 2009
Thanks, Japan. I Needed That.
One of the best things about having a holiday in the middle of the week is it changes the dynamic of the other days around it. With Wednesday being off, Tuesday became Friday, and Monday kinda felt like Thursday. Of course, tomorrow is Thursday, but since I spent today resting, doesn't that make it into Monday?
Don't be silly. Thursday is always Thursday.
The worst thing about today was the fact that I'm sick. It started as a simple cough over the weekend, but by Monday evening I was sniffling and my voice was struggling. Yesterday was a challenge, to be sure, especially because I had another after-school class that made it a very long day of teaching. I must have sucked down at least three Vitamin C candies during the last hour of work. I feel better now, thanks to a full day of very little talking (and absolutely no shouting). Maybe the worst of it is behind me now...or maybe another day of shouting will bring it all back tomorrow.
Mako and I spent the morning on the sofa watching Prison Break and we are oh-so-close to the end of Season One. Indeed, we'd be watching the end right now if it weren't for her sudden desire to step on the brakes and slow down. Sure, there are other shows we can watch but after so many hours, how can she stand to wait any longer to find out who makes it and who doesn't? Now I'm going to spend all day tomorrow wondering about it. She told me to pop in Battlestar Galactica instead, but seeing as how I'm almost at the end of their Season One as well, I just want to wrap up one show at a time.
We had a terrific, curry-soaked lunch where I experienced something pretty crazy. As usual, I ordered a bit too much food and I had to help Mako finish hers at the same time, so towards the end of the meal I was really, really full. But the more I ate of my bacon & eggplant curry (with cheese) omurice, the hungrier I felt. If you've ever read The Phantom Tollbooth you might remember "subtraction stew." For the first time I can recall, I actually understood what that might feel like.
With Mako and I both filled to capacity we took it real easy when we got back home. Mako needed a straight-up nap, leaving me a few hours alone with a television and my PS3. I muscled my way through two more stages in Resistance 2 alone and then played a bit of LittleBigPlanet with Richard. I enjoyed the freedom of the afternoon immensely even if both games did their best to drive me a little nuts.
In Resistance 2 I found myself straining my voice just so I could complain aloud about the circumstances I found myself in: two boss battles where the game just wasn't throwing me any bones. The first was me versus a giant something-or-other, a moment that was initially really cool. I was on top of a tower littered with guns but there were no soldiers to be seen. It wasn't until I looked up that I saw...it, and that began the fight. Unfortunately, the designers made a baffling decision to not give me any visual hint that my bullets were, in fact, hurting this massive, crawling monster - the usual red reticule was not present - so it took several failures before I just looked to the Internet for answers. It turns out the answer is just shoot the damn thing until it falls down. I did that.
The second boss was even more bizarre in form and even more irritating due to its ability to kill me instantly if it touched me. It wasn't an "it" so much as it was a "they," a "swarm" of beasties massed together, super-charged with bolts of energy. The first time you see it the game tells you to run away, but doing that means it catches you and kills you. No, you have to walk backwards and shoot at it, somehow slowing it down even though a gun versus a swarm of smaller-than-a-bullet monsters doesn't sound like a winnable fight. Eventually you face off against the swarm in a giant cavern where you must use generators to trap them and kill them with a special weapon. Of course, all the generators look the same and are connected by identical looking corridors, so I kept dying while some voice shouted at me "Get to the first generator!" I asked, alone in my room, "Which one is the 'first' one, you dick?"
LittleBigPlanet is a great game that looks adorable even when it's smashing your little character between heavy objects and driving you nuts. Richard and I actually "finished" the last level today, although the magic of LBP is that the game has an ever-increasing number of user-created levels to play. Indeed, having run through the normal levels, the idea is that I should try and make one myself. I do have an idea or two, but I have the nagging feeling that it will take me as long as it did to complete the other levels just to finish one of my own. I'll let you know if I make any headway in that department though.
My Wednesday/Sunday holiday evening is drawing to a close. I'm keeping my fingers crossed over the next two days to make it through with my vocal cords intact. Candies, you're with me!
つづく...(Click here to read more)
Don't be silly. Thursday is always Thursday.
The worst thing about today was the fact that I'm sick. It started as a simple cough over the weekend, but by Monday evening I was sniffling and my voice was struggling. Yesterday was a challenge, to be sure, especially because I had another after-school class that made it a very long day of teaching. I must have sucked down at least three Vitamin C candies during the last hour of work. I feel better now, thanks to a full day of very little talking (and absolutely no shouting). Maybe the worst of it is behind me now...or maybe another day of shouting will bring it all back tomorrow.
Mako and I spent the morning on the sofa watching Prison Break and we are oh-so-close to the end of Season One. Indeed, we'd be watching the end right now if it weren't for her sudden desire to step on the brakes and slow down. Sure, there are other shows we can watch but after so many hours, how can she stand to wait any longer to find out who makes it and who doesn't? Now I'm going to spend all day tomorrow wondering about it. She told me to pop in Battlestar Galactica instead, but seeing as how I'm almost at the end of their Season One as well, I just want to wrap up one show at a time.
We had a terrific, curry-soaked lunch where I experienced something pretty crazy. As usual, I ordered a bit too much food and I had to help Mako finish hers at the same time, so towards the end of the meal I was really, really full. But the more I ate of my bacon & eggplant curry (with cheese) omurice, the hungrier I felt. If you've ever read The Phantom Tollbooth you might remember "subtraction stew." For the first time I can recall, I actually understood what that might feel like.
With Mako and I both filled to capacity we took it real easy when we got back home. Mako needed a straight-up nap, leaving me a few hours alone with a television and my PS3. I muscled my way through two more stages in Resistance 2 alone and then played a bit of LittleBigPlanet with Richard. I enjoyed the freedom of the afternoon immensely even if both games did their best to drive me a little nuts.
In Resistance 2 I found myself straining my voice just so I could complain aloud about the circumstances I found myself in: two boss battles where the game just wasn't throwing me any bones. The first was me versus a giant something-or-other, a moment that was initially really cool. I was on top of a tower littered with guns but there were no soldiers to be seen. It wasn't until I looked up that I saw...it, and that began the fight. Unfortunately, the designers made a baffling decision to not give me any visual hint that my bullets were, in fact, hurting this massive, crawling monster - the usual red reticule was not present - so it took several failures before I just looked to the Internet for answers. It turns out the answer is just shoot the damn thing until it falls down. I did that.
The second boss was even more bizarre in form and even more irritating due to its ability to kill me instantly if it touched me. It wasn't an "it" so much as it was a "they," a "swarm" of beasties massed together, super-charged with bolts of energy. The first time you see it the game tells you to run away, but doing that means it catches you and kills you. No, you have to walk backwards and shoot at it, somehow slowing it down even though a gun versus a swarm of smaller-than-a-bullet monsters doesn't sound like a winnable fight. Eventually you face off against the swarm in a giant cavern where you must use generators to trap them and kill them with a special weapon. Of course, all the generators look the same and are connected by identical looking corridors, so I kept dying while some voice shouted at me "Get to the first generator!" I asked, alone in my room, "Which one is the 'first' one, you dick?"
LittleBigPlanet is a great game that looks adorable even when it's smashing your little character between heavy objects and driving you nuts. Richard and I actually "finished" the last level today, although the magic of LBP is that the game has an ever-increasing number of user-created levels to play. Indeed, having run through the normal levels, the idea is that I should try and make one myself. I do have an idea or two, but I have the nagging feeling that it will take me as long as it did to complete the other levels just to finish one of my own. I'll let you know if I make any headway in that department though.
My Wednesday/Sunday holiday evening is drawing to a close. I'm keeping my fingers crossed over the next two days to make it through with my vocal cords intact. Candies, you're with me!
Labels: food, frustration, Little Big Planet, Prison Break, PS3, Resistance 2, teaching, television, video games
つづく...(Click here to read more)
Tuesday, February 03, 2009
(That's Entertainment!) x 3
Found myself with some unexpected free time at work today and all I could think about was how much fun I had over the past three days, with each day featuring a completely different form of audio/visual amusement.
On Saturday, Mako and I watched a few more episodes of Prison Break. Two things continue to impress me about this show. First, each new episode fits tightly with earlier ones, and no matter how many new developments unfold the writers keep acknowledging earlier unsolved problems. It's like the exact opposite of Heroes, where characters seem to appear and disappear at the writers' convenience and past episodes are similarly ignored whenever it suits the latest crisis. Prison Break also manages to keep ratcheting up the tension and the already-high stakes with each new twist, even though (as I remarked yesterday) I know that the two main characters are going to escape...eventually. Again, contrast that with Heroes which has enough magical healers and time-traveling characters to undo anything and everything, leaving me to wonder why I even bother to watch.
Saturday night I went out and had a blast hanging out with Alex. I should explain who that is, shouldn't I? Alex is a fellow foreigner in the area, an English teacher (as in "from England")/video game enthusiast/blogger who I managed to "run into" on the 1UP forums. We had a couple of drinks last month at my favorite bar, Captain Kangaroo, where we got along quite well. Meeting people (male or female) after an online encounter is always a shaky prospect. You never know if the humor or mood of your e-mails will carry over into the real world. Alex and I, as it turns out, have a great deal to talk about and we both appreciate the occasional alcoholic beverage.
This time, we started our evening at Captain Kangaroo but then went to his apartment for a few hours of (drunken) gaming on both the PS3 and the Xbox 360. Ever since Mako flatly insisted that I never buy one, I have been tormented by my interest in the Xbox and a few of the exclusive games that it offers. Thanks to Alex, I finally got my hands on three of those games: Braid, Castle Crashers, and Left4Dead. Castle Crashers was not as much fun as I had hoped, but Braid and Left4Dead were even better than I had anticipated. Fortunately, L4D is also available on PC (if I ever upgrade) and Braid might very well turn up there by the end of the year. They both felt good with a controller in my hands though...Mako, won't you reconsider?
Sunday was the first of the month which in Japan means cheap movie tickets for all. At last, Mako and I went out and saw the latest James Bond film Quantum of Solace. Odd title aside, I loved everything about this movie, mainly thanks to the risky decision to make a direct sequel to Casino Royale. I say "risky" because Bond doesn't normally roll that way. He and his supporting characters may have existed for 40+ years and 20+ films, but rarely does any film have any significant connection to any of the others. Sure, he got married and his new bride died in one film, but other than the occasional acknowledgment of her death, he didn't change. This time out the entire film is a continuation of Casino Royale, picking up where that film so dramatically ended and featuring nearly every character in a return engagement. This sudden embrace of continuity added a lot of weight to the film: the customary opening action sequence actually means something for a change. I'm willing to admit that Casino Royale was a better film but that's honestly the strongest criticism I can muster for Quantum of Solace. Mako loved it as well, but she says that she still prefers Sean Connery. No argument here!
Yesterday was Monday and a work day but it also managed to be Super Sunday thanks to a Super Bowl rebroadcast after dinner. I was tired as hell and a little frustrated by my internet withdrawal but it all paid off beautifully. The game was terrific, packed with much more drama than I could have imagined from two teams I don't care a lick about. If anything, that neutrality helped me enjoy the see-saw of the final few minutes, though any game with more scoring in the 4th quarter than the previous 3 quarters combined should win over even the most disinterested fan. Or a non-fan, as Mako doesn't know a thing about the game but she got completely caught up in the intensity, especially that endzone-to-endzone interception return and the fast-paced touchdown passes of the last few drives.
So to wrap it up, I am feelin' fine. Great even, despite the long week of work that still lies ahead. TV, video games, James Bond and football are just as thrilling as ever. What did you people get up to this weekend?
つづく...(Click here to read more)
On Saturday, Mako and I watched a few more episodes of Prison Break. Two things continue to impress me about this show. First, each new episode fits tightly with earlier ones, and no matter how many new developments unfold the writers keep acknowledging earlier unsolved problems. It's like the exact opposite of Heroes, where characters seem to appear and disappear at the writers' convenience and past episodes are similarly ignored whenever it suits the latest crisis. Prison Break also manages to keep ratcheting up the tension and the already-high stakes with each new twist, even though (as I remarked yesterday) I know that the two main characters are going to escape...eventually. Again, contrast that with Heroes which has enough magical healers and time-traveling characters to undo anything and everything, leaving me to wonder why I even bother to watch.
Saturday night I went out and had a blast hanging out with Alex. I should explain who that is, shouldn't I? Alex is a fellow foreigner in the area, an English teacher (as in "from England")/video game enthusiast/blogger who I managed to "run into" on the 1UP forums. We had a couple of drinks last month at my favorite bar, Captain Kangaroo, where we got along quite well. Meeting people (male or female) after an online encounter is always a shaky prospect. You never know if the humor or mood of your e-mails will carry over into the real world. Alex and I, as it turns out, have a great deal to talk about and we both appreciate the occasional alcoholic beverage.
This time, we started our evening at Captain Kangaroo but then went to his apartment for a few hours of (drunken) gaming on both the PS3 and the Xbox 360. Ever since Mako flatly insisted that I never buy one, I have been tormented by my interest in the Xbox and a few of the exclusive games that it offers. Thanks to Alex, I finally got my hands on three of those games: Braid, Castle Crashers, and Left4Dead. Castle Crashers was not as much fun as I had hoped, but Braid and Left4Dead were even better than I had anticipated. Fortunately, L4D is also available on PC (if I ever upgrade) and Braid might very well turn up there by the end of the year. They both felt good with a controller in my hands though...Mako, won't you reconsider?
Sunday was the first of the month which in Japan means cheap movie tickets for all. At last, Mako and I went out and saw the latest James Bond film Quantum of Solace. Odd title aside, I loved everything about this movie, mainly thanks to the risky decision to make a direct sequel to Casino Royale. I say "risky" because Bond doesn't normally roll that way. He and his supporting characters may have existed for 40+ years and 20+ films, but rarely does any film have any significant connection to any of the others. Sure, he got married and his new bride died in one film, but other than the occasional acknowledgment of her death, he didn't change. This time out the entire film is a continuation of Casino Royale, picking up where that film so dramatically ended and featuring nearly every character in a return engagement. This sudden embrace of continuity added a lot of weight to the film: the customary opening action sequence actually means something for a change. I'm willing to admit that Casino Royale was a better film but that's honestly the strongest criticism I can muster for Quantum of Solace. Mako loved it as well, but she says that she still prefers Sean Connery. No argument here!
Yesterday was Monday and a work day but it also managed to be Super Sunday thanks to a Super Bowl rebroadcast after dinner. I was tired as hell and a little frustrated by my internet withdrawal but it all paid off beautifully. The game was terrific, packed with much more drama than I could have imagined from two teams I don't care a lick about. If anything, that neutrality helped me enjoy the see-saw of the final few minutes, though any game with more scoring in the 4th quarter than the previous 3 quarters combined should win over even the most disinterested fan. Or a non-fan, as Mako doesn't know a thing about the game but she got completely caught up in the intensity, especially that endzone-to-endzone interception return and the fast-paced touchdown passes of the last few drives.
So to wrap it up, I am feelin' fine. Great even, despite the long week of work that still lies ahead. TV, video games, James Bond and football are just as thrilling as ever. What did you people get up to this weekend?
Labels: Alex, football, friends, Heroes, James Bond, movies, Prison Break, sports, television, video games, Xbox
つづく...(Click here to read more)
Monday, February 02, 2009
Spoiler Alert (I Must Be)
Due to the peculiarities of our little planet, Sunday night in New York equals Monday morning in Japan. As millions of Americans sat down with their delicious drinks and their salty snacks to watch the Super Bowl, I was riding a bus to Hana Town so I could get to work. Once I arrived I was forced to restrain myself from using any kind of Internet application, else I learn the results of the game before I could get home and see the rebroadcast myself. While I sat in the office, purposely isolating myself from information I wanted to know, I thought about the nature of "spoilers."
Mako and I have just recently gotten into two American serial dramas on DVD, Prison Break and Battlestar Galactica. Admittedly, I'm more into the latter than the former (with Mako feeling the exact opposite) but we are actively renting both shows right now. While the subject matter couldn't be more dissimilar, both programs focus on a long-term story over individual, self-contained episodes and both shows are coming to an end this year. In the case of Prison Break, I know for a fact that they spend every season after the first on the run so they must manage to get out of prison sooner or later, yet I am on board for every sudden twist and failed maneuver along the way. It doesn't matter that they're going to escape, I still don't know how, when or who makes it at this point and I am really enjoying the ride.
I am one of those people who takes spoilers pretty seriously. Whether it's the end of a book, a major story arc on TV or even an impressive stunt in a film, I don't want to hear about it second-hand. I want to experience that moment, whatever it may be, on my own terms when I watch/read/play it myself. My outlook is this: people make these stories with an audience in mind. Every surprise, every joke, every tragic death has meaning only because of the narrative that surrounds it. Every element of the story is tied to some other element. The whole is more than the sum of its parts: take one part out of context and feature it in commercials or plaster it across the internet, and the whole is diminished.
Using this admittedly broad definition, it would seem that almost every detail about a book, TV show, movie or video game qualifies as a spoiler. Does this mean that every story I encounter is "spoiled" because I know what actors appear in it or how many seasons the show runs for? Not necessarily. A spoiler is not a black and white concept to me; there are many subtle levels. Given that there is so much media out there vying for my attention, I must take in a certain amount of sensitive information in order to develop an interest in any given piece of entertainment. Something must be "spoiled" in order to establish a story as one I care about.
Take Cloverfield as an example. Would I have rented that film based on nothing but the title? Not a chance, it sounds like a Jane Austin novel. It was only after I found out it was a monster movie (with a gimmick) that I decided I wanted to see it. At the same time, I can only imagine the incredible evening I would have had watching it without knowing a giant creature was going to attack Manhattan by the end of the film. There was also a substantial amount of buzz surrounding one shocking moment, leaving me to sit and wait for it to happen rather than actually be shocked when...no, I won't say it.
So where do I draw the line? What's the difference between a "enjoy the ride" spoiler versus a "sit and wait" spoiler? I wish I could tell you but there simply isn't a way to tell ahead of time what is or is not a cataclysmic bombshell. That's why I'm so cautious about investigating any story and why, once I know I'm interested, I actively avoid learning anything more. When I go to the movies, I close my eyes during nearly every trailer. When I watch Battlestar Galactica, I turn away from the opening credits because they are, bizarrely enough, packed with dramatic moments from the episode I am about to watch. And when a video game podcast starts discussing the highlights of any narrative-driven game I'm hoping to play, I fast-forward until I'm convinced they've moved onto another topic.
Video games are a curious case because they should, in theory, be spoiler-proof by virtue of their interactivity. Enjoying a video game requires you to pick up the controller and actually play through it, so no amount of plot points revealed in advance should rob you of that entertainment. I certainly can't think of any sensitive information I could have heard about Portal, a phenomenal game that I first played months after it became a "huge success," which would have detracted from the experience in any way. There are also scores of video games that have no narrative to speak of, making the only potential "spoilers" being the solutions to the levels. Yet entire websites devoted to video game strategies and solutions exist to answer players' questions. I know I wouldn't have gotten all those PixelJunk Monsters trophies without the occasional tip from GameFAQs.
Contrary to all these points, I am perhaps more paranoid about video game spoilers than of any other media. Much of this revolves around the issue of time. It takes a lot longer to finish a video game than it does a book or a movie, so it's harder to think of myself as "caught up" with what's popular. I may have a chance to see all of the Best Picture nominees by the time the Oscars are handed out, but it's unlikely I will ever finish more than one (if that) of the Game of the Year candidates for 2008. Serial television dramas are similarly hard to catch up with and can run for years, but they also unfold at a uniform pace for everyone. Nobody knows how Lost or Heroes will end yet because the public knowledge of the story is limited to those episodes that have already aired. Once a game like Resident Evil 5 hits the shelves, I expect people to be chattering about major plot points within days, if not hours.
That "chatter" is the other major issue with video games compared to other media: the integral role that the internet plays in gaming culture. The only way to be informed on what new releases look promising or potential additions/updates are available for the games you own is to be online. I don't need to visit any message boards or read any blogs to know when House airs, so the odds that I may come across spoilers is pretty slim. With games, I exist in a constant flinching state when I read through sites like Kotaku, hoping that the page I'm reading does not casually reveal why that plane crashes at the start of BioShock. Yes, it did and no, there was no warning. It wasn't even an article about the game!
Of course, when it comes to sports, the line is pretty easy to draw: knowing the final score before watching the game robs me of all interest. If I had read last year about the Giants' incredible upset of the Patriots while I was at work, I would have been very happy as a Giants fan but I doubt I would have actually turned on the game when I got home. So in the interest of enjoying this year's Super Bowl, I'm just going to shut out the world for a few more hours. I hope it's worth it.
つづく...(Click here to read more)
Mako and I have just recently gotten into two American serial dramas on DVD, Prison Break and Battlestar Galactica. Admittedly, I'm more into the latter than the former (with Mako feeling the exact opposite) but we are actively renting both shows right now. While the subject matter couldn't be more dissimilar, both programs focus on a long-term story over individual, self-contained episodes and both shows are coming to an end this year. In the case of Prison Break, I know for a fact that they spend every season after the first on the run so they must manage to get out of prison sooner or later, yet I am on board for every sudden twist and failed maneuver along the way. It doesn't matter that they're going to escape, I still don't know how, when or who makes it at this point and I am really enjoying the ride.
I am one of those people who takes spoilers pretty seriously. Whether it's the end of a book, a major story arc on TV or even an impressive stunt in a film, I don't want to hear about it second-hand. I want to experience that moment, whatever it may be, on my own terms when I watch/read/play it myself. My outlook is this: people make these stories with an audience in mind. Every surprise, every joke, every tragic death has meaning only because of the narrative that surrounds it. Every element of the story is tied to some other element. The whole is more than the sum of its parts: take one part out of context and feature it in commercials or plaster it across the internet, and the whole is diminished.
Using this admittedly broad definition, it would seem that almost every detail about a book, TV show, movie or video game qualifies as a spoiler. Does this mean that every story I encounter is "spoiled" because I know what actors appear in it or how many seasons the show runs for? Not necessarily. A spoiler is not a black and white concept to me; there are many subtle levels. Given that there is so much media out there vying for my attention, I must take in a certain amount of sensitive information in order to develop an interest in any given piece of entertainment. Something must be "spoiled" in order to establish a story as one I care about.
Take Cloverfield as an example. Would I have rented that film based on nothing but the title? Not a chance, it sounds like a Jane Austin novel. It was only after I found out it was a monster movie (with a gimmick) that I decided I wanted to see it. At the same time, I can only imagine the incredible evening I would have had watching it without knowing a giant creature was going to attack Manhattan by the end of the film. There was also a substantial amount of buzz surrounding one shocking moment, leaving me to sit and wait for it to happen rather than actually be shocked when...no, I won't say it.
So where do I draw the line? What's the difference between a "enjoy the ride" spoiler versus a "sit and wait" spoiler? I wish I could tell you but there simply isn't a way to tell ahead of time what is or is not a cataclysmic bombshell. That's why I'm so cautious about investigating any story and why, once I know I'm interested, I actively avoid learning anything more. When I go to the movies, I close my eyes during nearly every trailer. When I watch Battlestar Galactica, I turn away from the opening credits because they are, bizarrely enough, packed with dramatic moments from the episode I am about to watch. And when a video game podcast starts discussing the highlights of any narrative-driven game I'm hoping to play, I fast-forward until I'm convinced they've moved onto another topic.
Video games are a curious case because they should, in theory, be spoiler-proof by virtue of their interactivity. Enjoying a video game requires you to pick up the controller and actually play through it, so no amount of plot points revealed in advance should rob you of that entertainment. I certainly can't think of any sensitive information I could have heard about Portal, a phenomenal game that I first played months after it became a "huge success," which would have detracted from the experience in any way. There are also scores of video games that have no narrative to speak of, making the only potential "spoilers" being the solutions to the levels. Yet entire websites devoted to video game strategies and solutions exist to answer players' questions. I know I wouldn't have gotten all those PixelJunk Monsters trophies without the occasional tip from GameFAQs.
Contrary to all these points, I am perhaps more paranoid about video game spoilers than of any other media. Much of this revolves around the issue of time. It takes a lot longer to finish a video game than it does a book or a movie, so it's harder to think of myself as "caught up" with what's popular. I may have a chance to see all of the Best Picture nominees by the time the Oscars are handed out, but it's unlikely I will ever finish more than one (if that) of the Game of the Year candidates for 2008. Serial television dramas are similarly hard to catch up with and can run for years, but they also unfold at a uniform pace for everyone. Nobody knows how Lost or Heroes will end yet because the public knowledge of the story is limited to those episodes that have already aired. Once a game like Resident Evil 5 hits the shelves, I expect people to be chattering about major plot points within days, if not hours.
That "chatter" is the other major issue with video games compared to other media: the integral role that the internet plays in gaming culture. The only way to be informed on what new releases look promising or potential additions/updates are available for the games you own is to be online. I don't need to visit any message boards or read any blogs to know when House airs, so the odds that I may come across spoilers is pretty slim. With games, I exist in a constant flinching state when I read through sites like Kotaku, hoping that the page I'm reading does not casually reveal why that plane crashes at the start of BioShock. Yes, it did and no, there was no warning. It wasn't even an article about the game!
Of course, when it comes to sports, the line is pretty easy to draw: knowing the final score before watching the game robs me of all interest. If I had read last year about the Giants' incredible upset of the Patriots while I was at work, I would have been very happy as a Giants fan but I doubt I would have actually turned on the game when I got home. So in the interest of enjoying this year's Super Bowl, I'm just going to shut out the world for a few more hours. I hope it's worth it.
Labels: BioShock, BSG, Cloverfield, football, movies, Portal, Prison Break, sports, television, video games
つづく...(Click here to read more)

