Saturday, November 21, 2009
Games Japan Festa: Call it TGS-Lite
The Tokyo Game Show is certainly Japan's largest gaming exhibition, but it's not the only event that's open to the public. Here in Osaka, the eighth annual Games Japan Festa took place last weekend. It may have lacked the bombastic spectacle of TGS but it was free and it was not without its charms.
To be sure, Games Japan Festa is a much smaller gathering with a much different focus. TGS is a business event first and a public event second, and the crowds that show up take gaming seriously. At GJF, there were no press conferences, no giant video screens, no real booths to speak of and I only saw one cosplayer all day.
Instead, GJF kept things simple. Far from the gargantuan excesses of TGS, GJF was housed entirely in a single room roughly the size of a gymnasium. Most games were simply shown on wall-mounted televisions without any statues or spinning lights to dazzle the senses. The room was also much quieter, with no music being broadcast and not a single megaphone in sight.
A large number of the games on display at GJF were already on sale, either here in Japan or overseas (or both). In many cases, the software was not a demo version but was the real deal, monitored by a staff member and reset for each player. I felt bad for the people playing Batman Arkham Asylum who had to walk through the entire prison entrance scene.
Microsoft had the largest installation and was the only exhibitor to recruit booth babes, though the word "booth" doesn't seem appropriate. It very much had the look of the TGS space but it was quite open and spread out with no clear division between it and the neighboring displays. There were a few stand-up demo kiosks around the perimeter but most of the gaming stations came with seats. The Tekken 6 display even included joysticks rather than gamepads.
If there is one word that describes GJF perfectly, it is "casual." The event was well attended but was never crowded, and people lined up to play games but without any of the epic waits that visitors to TGS must endure. The attendees were also much more varied than the typical TGS attendees. I saw plenty of young couples, families with small children, even single women. On the day I attended, a popular radio duo appeared on the stage and the entire room filled with the squeals of their female fans. It was the noisiest the show floor ever got.
From a news standpoint, there wasn't much on display at Games Japan Festa that I hadn't seen before but I found a few curiosities that weren't shown at TGS and wrote about them for Game|Life.
Local developer SNK didn't make the trip to Tokyo this year but they were at last week's event, showing off Metal Slug XX and a new 3D Samurai Shodown game.
I played Umihara Kawase for the first time on the DS. It's kind of like Bionic Commando without all that shooting.
I only played two Western games at the show, Avatar and Left 4 Dead 2. I didn't bother writing anything about the second one because I don't know what else I can say about it. Between my preview at TGS and our discussion on The DoFuss Show I think I've exhausted myself of L4D2 opinions.
The only possible thing I could add is that at the show I played it in Japanese for the first time and it was a mess because everything is subtitled rather than dubbed. This means that when the shit hits the fan and everyone starts shouting, the screen is filled with text. What a waste of visual real estate!
In other news, I just got my first check from Wired today. That means I am now, officially, a professional writer. Feels pretty cool. Now all I have to do is figure out how to deposit it in my US bank account, because Japanese banks don't do checks. But hey, it's still a first step, right? Right.
つづく...(Click here to read more)
To be sure, Games Japan Festa is a much smaller gathering with a much different focus. TGS is a business event first and a public event second, and the crowds that show up take gaming seriously. At GJF, there were no press conferences, no giant video screens, no real booths to speak of and I only saw one cosplayer all day.
Instead, GJF kept things simple. Far from the gargantuan excesses of TGS, GJF was housed entirely in a single room roughly the size of a gymnasium. Most games were simply shown on wall-mounted televisions without any statues or spinning lights to dazzle the senses. The room was also much quieter, with no music being broadcast and not a single megaphone in sight.
A large number of the games on display at GJF were already on sale, either here in Japan or overseas (or both). In many cases, the software was not a demo version but was the real deal, monitored by a staff member and reset for each player. I felt bad for the people playing Batman Arkham Asylum who had to walk through the entire prison entrance scene.
Microsoft had the largest installation and was the only exhibitor to recruit booth babes, though the word "booth" doesn't seem appropriate. It very much had the look of the TGS space but it was quite open and spread out with no clear division between it and the neighboring displays. There were a few stand-up demo kiosks around the perimeter but most of the gaming stations came with seats. The Tekken 6 display even included joysticks rather than gamepads.
If there is one word that describes GJF perfectly, it is "casual." The event was well attended but was never crowded, and people lined up to play games but without any of the epic waits that visitors to TGS must endure. The attendees were also much more varied than the typical TGS attendees. I saw plenty of young couples, families with small children, even single women. On the day I attended, a popular radio duo appeared on the stage and the entire room filled with the squeals of their female fans. It was the noisiest the show floor ever got.
From a news standpoint, there wasn't much on display at Games Japan Festa that I hadn't seen before but I found a few curiosities that weren't shown at TGS and wrote about them for Game|Life.
Local developer SNK didn't make the trip to Tokyo this year but they were at last week's event, showing off Metal Slug XX and a new 3D Samurai Shodown game.
I played Umihara Kawase for the first time on the DS. It's kind of like Bionic Commando without all that shooting.
I only played two Western games at the show, Avatar and Left 4 Dead 2. I didn't bother writing anything about the second one because I don't know what else I can say about it. Between my preview at TGS and our discussion on The DoFuss Show I think I've exhausted myself of L4D2 opinions.
The only possible thing I could add is that at the show I played it in Japanese for the first time and it was a mess because everything is subtitled rather than dubbed. This means that when the shit hits the fan and everyone starts shouting, the screen is filled with text. What a waste of visual real estate!
In other news, I just got my first check from Wired today. That means I am now, officially, a professional writer. Feels pretty cool. Now all I have to do is figure out how to deposit it in my US bank account, because Japanese banks don't do checks. But hey, it's still a first step, right? Right.
Labels: Games Japan Festa, Left4Dead, Osaka, video games, Wired, writing
つづく...(Click here to read more)

