Sunday, October 25, 2009

Changing Tastes, Burning Rubber 

I've fallen ill again. No big deal, it's clearly just a cold (and a mild one at that) but a stuffy head is a stuffy head so I've been feeling pretty tired the last twenty-four hours or so. Mako took Go to her parents' house, giving me a little peace and quiet which is nice. I know the baby has to get a cold someday but there's no need to rush things.

Unfortunately, my cold arrived at the same time as Alex's friend Darren arrived from the UK. Alex had talked to me about a variety of activities with his friend/podcast partner so I was really looking forward to the visit even though (or maybe because) I've never actually met or spoken to Darren myself. Since I wasn't feeling so bad yesterday and I really had an errand to run in Osaka anyway, I put on a surgical mask (when in Japan...) and went into the city to meet them.

I won't get into what exactly we did because I know Alex has plans to make audio/video materials out of it for his website, but I will say that at his house there was a kind of rapid-fire session featuring a number of video games, some that I knew but many that I never played before. Alex keeps himself very busy on the gaming front and he had a number of brand new shrink wrapped titles just ready to be played, yet he still bought Halo ODST while we were in Den Den Town. It was only 3000 Yen - a bargain for a new game, especially in Japan - but I am envious of the amount of material he has at his fingertips.

Once thing I will talk about is Burnout Paradise, a game that has kept itself in the mass gaming conversation for nearly two years now. At first I ignored it because, quite frankly, I loathe racing games. It's a genre that I've never accepted at home or in the arcades because the experience never feels right to me. Even when there's a steering wheel to play with (which helps in the "feel" department) there's this gigantic gap between what I do and what the car does on screen. It doesn't help that most racing games are as shallow as possible, consisting of nothing but roaring engines and turns turns turns. Of course, I've never been much of a "car guy" which makes most of what happens in the game completely uninteresting to me.

And yet Burnout Paradise blew me away. Darren did most of the playing but as I sat and watched I found myself actually getting excited. The big difference, as I see it, is Burnout Paradise gives you an entire city to play around in. Yes, there are races you can run, but there are other events for the choosing like "road rage," an impromptu demolition derby that has you crashing into sports cars on the streets rather than inside an arena.

More importantly, the city is just there for you to explore. Most of the time we weren't doing anything but screeching around corners and looking for things to smash into. Crashing in normal racing games is a drag, a failure, something that forces you to go back and redo the whole race from the start. In Burnout Paradise you are constantly wrecking your car in awesome slow-motion and all that happens is you "respawn" with your car somewhat restored to working order.

Alex made the comparison to the Grand Theft Auto series with the caveat that you never leave your car (though you can change vehicles in designated locations). I would posit that, based on the brief experience I've had so far, Burnout Paradise is better than GTA because it strips away the drama and violence while still offering an open world for vehicular mischief. There are no people in this city, only vehicles. It's like living inside a Hot Wheels track only the toy cars move a lot faster and can easily be replaced no matter how many times you crash them into a wall at high speeds.

The best news about Burnout Paradise is that Alex gave me a copy of the game for free. Somehow he ended up with two versions of the game (one on PlayStation, one on Xbox) so he handed me the Xbox one and told me to keep it. The downside is that there's no way for the two of us to play together now but the upside is that I have something new to enjoy that smashes my own assumptions about the genre. Few things are as exciting in life as discovering something that you thought you hated but is actually really cool. I haven't been this surprised by my own tastes since I learned to enjoy green vegetables.

Oh one last thing on the subjects of games and Alex. After I wrote about The Fountainhead last week, I uploaded a slightly different version of the piece to Bitmob, adding a few paragraphs to discuss the connections between the book and BioShock. Today I learned that my work was featured in a Spotlight post alongside an item that Alex had written. Small world!

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