Thursday, April 30, 2009
Back in Time
Thirteen years ago, I sat down in a campus auditorium to watch The Usual Suspects. The film had been in theaters for months and I heard good things about it, but aside from knowing the actors' names and seeing a few bizarre television ads where characters screamed meaningless words like "kaiser sozay" at each other, I hadn't a clue what the movie was actually about. I enjoyed nearly everything about the movie (the acting, music, and even the editing were superb) but my fondest memory of the experience was during the closing few minutes when I, along with the rest of the audience, finally figured out what was really happening. There was a collective gasp of understanding from the crowd, and I can recall saying "Ohhhhhh..." rather loudly, as if I needed to let everyone else know that yes, I too understood the concluding montage. More than the film itself, I fell in love with that moment when everything made sense and we all suddenly solved the puzzle together.
I bring this up because when I bought my Xbox the first game I wanted to play on it was Braid. The game was released last summer and I had heard all of the acclaim surrounding it, but aside from seeing a few bizarre screenshots and having a brief playthrough of the first World in February, I hadn't a clue what the game was actually about.
One of Braid's strengths is its simplicity, at least as far as the controls and premise are concerned. You're told that you're trying to rescue a princess and your character jumps on monsters' heads to defeat them. This has all been done many times before, and playing the game in this way is extremely simple. I would wager that any player could "traverse" the first five worlds in a half-hour without much effort.
Of course, Braid is not simply about running through the levels and looking for a princess. Each World contains a number of puzzle pieces scattered throughout and in order to reach the epilogue, players must find them all and correctly assemble them. The pieces are not hidden and do not require any searching at all, nor are the puzzles themselves hard to put together. However, almost all of the pieces are located just out of reach or behind locked doors. Discovering exactly how to obtain them is the real puzzle of Braid.
Making all of this more complicated (and more entertaining as well) is the player's ability to manipulate time. There are no lives or continues to worry about in Braid. If you screw up a jump or run into a monster, you just rewind into the past and try again. While this proves instrumental in solving certain puzzles as the game progresses, I really appreciated this feature from a pure convenience standpoint. As an adult without much time for games in my life right now, I find the "punishment" notion that most games apply to be a real turn-off. Rather than being sent back to replay the previous stage or restart the game from the beginning, Braid allowed me to just play at my own pace thanks to the built-in "undo" function. This didn't make the game any easier to complete either, it just meant I wasn't frustrated by pointless repetition.
That lack of frustration was the key that made Braid so much fun for me to play. I never felt lost because the levels were small and completely linear (even when they went backwards). There were plenty of head-scratching moments when it came to collecting the puzzle pieces, but this never led me to get pissed off and run to the Internet for help. Instead, careful experimentation and the occasional night's rest led me to discover the solutions on my own, each time resulting in that same wonderful "Ohhhhhh..." exclamation that The Usual Suspects elicited all those years ago. The puzzles were just hard enough to make me stop and think about them, but easy enough to let made me feel smart by solving them without much personal anguish.
If anything got to me, it was a few of the trickier, timing-based puzzles. It's ironic that a game where you control the flow of time would have challenging portions that required precision timing, but there were a few parts where I struggled. It was during these sections that I grudging went online for tips, feeling a little guilty in doing so because Braid really rewards self-discovery. Amazingly, during my online searches I discovered that the game features a completely hidden bonus section that requires finding eight stars across all six worlds. I had never even seen a star in my playthrough and the game's Achievements did not mention them. I hope to replay Braid at some point to see if I can discover these incredibly well-kept secrets.
Another reason I have for going back to Braid is to try and make sense of the game's rather clunky story, which I am still struggling to interpret. While I have no doubt that the in-world gameplay, the paintings that are assembled via the puzzle pieces, and the final stage play a larger role in the game's story than I understand at this time, the primary on-screen story is delivered through long passages of text at the start of each world and in an extremely verbose epilogue. I have nothing against reading but considering how well the game handles teaching you how to play without using any words, flipping through pages of exposition feels terribly awkward. I cannot hold this against the game, however, because I am positive that there is simply something I have missed and must further consider to understand the story. Unlike The Usual Suspects, there is no dramatic unveiling of the game's secrets in the finale. The curious decision to make "World 2" the first stage and "World 1" the last one is another hint that the game's story is another puzzle that needs to be solved rather than simply read through to the end.
Braid may be a very short game that seems expensive compared to other XBox LIVE Arcade titles, but the simple fact that I continue to think about my experience with the game weeks after "completing" it demonstrates its long-lasting impact on players. It is fun to play, yes, but solving those puzzles was an absolute thrill. Until I manage to solve them all, including the game's deceptively complex story, I shall revisit Braid again and again. That's more than I can say for the big-budget disc-based games I've purchased. Hell, that's more than I can say for most of the movies I watch or the books I've read. With the game's recent release on PC I strongly recommend that everyone, not just Xbox owners, give Braid a try.
つづく...(Click here to read more)
I bring this up because when I bought my Xbox the first game I wanted to play on it was Braid. The game was released last summer and I had heard all of the acclaim surrounding it, but aside from seeing a few bizarre screenshots and having a brief playthrough of the first World in February, I hadn't a clue what the game was actually about.
One of Braid's strengths is its simplicity, at least as far as the controls and premise are concerned. You're told that you're trying to rescue a princess and your character jumps on monsters' heads to defeat them. This has all been done many times before, and playing the game in this way is extremely simple. I would wager that any player could "traverse" the first five worlds in a half-hour without much effort.
Of course, Braid is not simply about running through the levels and looking for a princess. Each World contains a number of puzzle pieces scattered throughout and in order to reach the epilogue, players must find them all and correctly assemble them. The pieces are not hidden and do not require any searching at all, nor are the puzzles themselves hard to put together. However, almost all of the pieces are located just out of reach or behind locked doors. Discovering exactly how to obtain them is the real puzzle of Braid.
Making all of this more complicated (and more entertaining as well) is the player's ability to manipulate time. There are no lives or continues to worry about in Braid. If you screw up a jump or run into a monster, you just rewind into the past and try again. While this proves instrumental in solving certain puzzles as the game progresses, I really appreciated this feature from a pure convenience standpoint. As an adult without much time for games in my life right now, I find the "punishment" notion that most games apply to be a real turn-off. Rather than being sent back to replay the previous stage or restart the game from the beginning, Braid allowed me to just play at my own pace thanks to the built-in "undo" function. This didn't make the game any easier to complete either, it just meant I wasn't frustrated by pointless repetition.
That lack of frustration was the key that made Braid so much fun for me to play. I never felt lost because the levels were small and completely linear (even when they went backwards). There were plenty of head-scratching moments when it came to collecting the puzzle pieces, but this never led me to get pissed off and run to the Internet for help. Instead, careful experimentation and the occasional night's rest led me to discover the solutions on my own, each time resulting in that same wonderful "Ohhhhhh..." exclamation that The Usual Suspects elicited all those years ago. The puzzles were just hard enough to make me stop and think about them, but easy enough to let made me feel smart by solving them without much personal anguish.
If anything got to me, it was a few of the trickier, timing-based puzzles. It's ironic that a game where you control the flow of time would have challenging portions that required precision timing, but there were a few parts where I struggled. It was during these sections that I grudging went online for tips, feeling a little guilty in doing so because Braid really rewards self-discovery. Amazingly, during my online searches I discovered that the game features a completely hidden bonus section that requires finding eight stars across all six worlds. I had never even seen a star in my playthrough and the game's Achievements did not mention them. I hope to replay Braid at some point to see if I can discover these incredibly well-kept secrets.
Another reason I have for going back to Braid is to try and make sense of the game's rather clunky story, which I am still struggling to interpret. While I have no doubt that the in-world gameplay, the paintings that are assembled via the puzzle pieces, and the final stage play a larger role in the game's story than I understand at this time, the primary on-screen story is delivered through long passages of text at the start of each world and in an extremely verbose epilogue. I have nothing against reading but considering how well the game handles teaching you how to play without using any words, flipping through pages of exposition feels terribly awkward. I cannot hold this against the game, however, because I am positive that there is simply something I have missed and must further consider to understand the story. Unlike The Usual Suspects, there is no dramatic unveiling of the game's secrets in the finale. The curious decision to make "World 2" the first stage and "World 1" the last one is another hint that the game's story is another puzzle that needs to be solved rather than simply read through to the end.
Braid may be a very short game that seems expensive compared to other XBox LIVE Arcade titles, but the simple fact that I continue to think about my experience with the game weeks after "completing" it demonstrates its long-lasting impact on players. It is fun to play, yes, but solving those puzzles was an absolute thrill. Until I manage to solve them all, including the game's deceptively complex story, I shall revisit Braid again and again. That's more than I can say for the big-budget disc-based games I've purchased. Hell, that's more than I can say for most of the movies I watch or the books I've read. With the game's recent release on PC I strongly recommend that everyone, not just Xbox owners, give Braid a try.
Labels: Braid, fuzzy memories, video games, Xbox
つづく...(Click here to read more)
Saturday, April 04, 2009
At Last (Take Two)
I had hoped to spend the afternoon enjoying some beautiful pink cherry blossoms with some friends, but it turned into a nasty, rainy day. So I bought an Xbox instead.
"what, what WHAT?" you say? No doubt you recall the near panic Mako flew into earlier this year when she thought I was playing too many games. Perhaps you also remember my repeated laments about Mako all but forbidding me from buying an Xbox 360 because we already own a PS3. Well I'm not sure how it happened but today she abruptly caved.
Whenever we go to the electronics store I always kid her that I'm going to pick one up. I do it just because her reactions are so funny. Sometimes she does a double-take, sometimes she just says "OK, right after we sell the PS3." Either way we both end up giggling. But when I made the joke today, she looked at me and said it was OK. I needed to negotiate a little bit (promising not to buy a new phone or PC this year) and I had to convince her that the base model which lacked a hard drive was not suitable for my needs, but otherwise she let go of all her past complaints with surprisingly little resistance.
When I decided to buy a modern gaming console last Spring, egged on by the shininess of Grand Theft Auto IV, I chose the PS3 over the Xbox because it offered free DVD & Blu-Ray playback as well as free online play. I was also encouraged by its general absence of region-locking, a practice that essentially ruined what little fun I was having with my Wii. I do not regret making that choice as I continue to play my PS3 regularly. Indeed, I played it this afternoon and managed to earn two more silver trophies in Resistance 2. Yet the more I read about the world of video games, the more I came to covet the Xbox as a means to access a greater variety of experiences. In particular, Left4Dead and Braid were two games I had briefly gotten my hands on and I knew I wanted more.
I bought the console at our local electronics outlet (the same place where I bought my PS3) and I was surprised to learn that the unit included two free games. Not just throw-away kiddie software either like in the US, but games I've actually heard of. I got Ace Combat 6, a game I can recall from the old PlayStation 1 days, and Beautiful Katamari, my first chance to play a Katamari Damacy game. Of course, even with the freebies I still bought Braid right away.
Which brings me to my next point: I was immediately impressed by how easy it was to set-up the Xbox, register my gamertag and start buying games online. It seems the system was not as hampered by region-locking controls as I once feared. I was able to set my country to "United States" and enter my US banking card information (complete with New York City address) without any silly restrictions or roadblocks. I was then able to visit the US Xbox Marketplace and browse the English-language software. So far the process is even easier than using Steam, a PC gaming platform that refuses to accept payment in dollars or even sell me certain games because they are not available in Japan. The Xbox is all too eager to accept my money, which I guess I should be worried about if I weren't so happy to just get what I want when I want it for a change.
It remains to be seen what problems may occur when playing disc-based software as it is no doubt more restrictive, but if the Xbox is at all like the PS3 I should be able to buy Asian-version games with full English support and a lower price tag. However, I did get to play the Katamari game in English even though the disc is Japanese. It seems that it smartly detected my language settings and simply booted up as such.
So i had a pretty good day. For the first time in years, I have a full set of video game consoles so I don't have to worry about exclusives anymore. In the end, I think it's sad that the system I bought first and was the most excited about is the only one of the three that isn't even hooked up anymore...yet the Wii is far and away the most popular video game console in the world right now. Weird.
つづく...(Click here to read more)
"what, what WHAT?" you say? No doubt you recall the near panic Mako flew into earlier this year when she thought I was playing too many games. Perhaps you also remember my repeated laments about Mako all but forbidding me from buying an Xbox 360 because we already own a PS3. Well I'm not sure how it happened but today she abruptly caved.
Whenever we go to the electronics store I always kid her that I'm going to pick one up. I do it just because her reactions are so funny. Sometimes she does a double-take, sometimes she just says "OK, right after we sell the PS3." Either way we both end up giggling. But when I made the joke today, she looked at me and said it was OK. I needed to negotiate a little bit (promising not to buy a new phone or PC this year) and I had to convince her that the base model which lacked a hard drive was not suitable for my needs, but otherwise she let go of all her past complaints with surprisingly little resistance.
When I decided to buy a modern gaming console last Spring, egged on by the shininess of Grand Theft Auto IV, I chose the PS3 over the Xbox because it offered free DVD & Blu-Ray playback as well as free online play. I was also encouraged by its general absence of region-locking, a practice that essentially ruined what little fun I was having with my Wii. I do not regret making that choice as I continue to play my PS3 regularly. Indeed, I played it this afternoon and managed to earn two more silver trophies in Resistance 2. Yet the more I read about the world of video games, the more I came to covet the Xbox as a means to access a greater variety of experiences. In particular, Left4Dead and Braid were two games I had briefly gotten my hands on and I knew I wanted more.
I bought the console at our local electronics outlet (the same place where I bought my PS3) and I was surprised to learn that the unit included two free games. Not just throw-away kiddie software either like in the US, but games I've actually heard of. I got Ace Combat 6, a game I can recall from the old PlayStation 1 days, and Beautiful Katamari, my first chance to play a Katamari Damacy game. Of course, even with the freebies I still bought Braid right away.
Which brings me to my next point: I was immediately impressed by how easy it was to set-up the Xbox, register my gamertag and start buying games online. It seems the system was not as hampered by region-locking controls as I once feared. I was able to set my country to "United States" and enter my US banking card information (complete with New York City address) without any silly restrictions or roadblocks. I was then able to visit the US Xbox Marketplace and browse the English-language software. So far the process is even easier than using Steam, a PC gaming platform that refuses to accept payment in dollars or even sell me certain games because they are not available in Japan. The Xbox is all too eager to accept my money, which I guess I should be worried about if I weren't so happy to just get what I want when I want it for a change.
It remains to be seen what problems may occur when playing disc-based software as it is no doubt more restrictive, but if the Xbox is at all like the PS3 I should be able to buy Asian-version games with full English support and a lower price tag. However, I did get to play the Katamari game in English even though the disc is Japanese. It seems that it smartly detected my language settings and simply booted up as such.
So i had a pretty good day. For the first time in years, I have a full set of video game consoles so I don't have to worry about exclusives anymore. In the end, I think it's sad that the system I bought first and was the most excited about is the only one of the three that isn't even hooked up anymore...yet the Wii is far and away the most popular video game console in the world right now. Weird.
Labels: Braid, PS3, Resistance 2, video games, Wii, Xbox
つづく...(Click here to read more)

