Friday, October 03, 2008

Friday Night Rapture 

I saw this Japanese guy the other day with "F*CK" written across the ass of his jeans. Pretty funny on its own, but what killed me was the placement of the star. It was almost dead center, lying on the seam as if it was a guide - or a bullseye - to his crack. If I had bigger balls I would have just snapped a picture but cellphone cameras are, by design, extremely non-discreet. I would have had a hell of a time explaining why I was surreptitiously photographing him from behind.

As predicted, I had a busy week. Beyond the usual work issues, the weather was so unpleasant that we had to leave our laundry hanging inside and perform multiple loads mid-week. It felt like I was coming home to a laundromat every day and nothing seemed to be drying as it should. It wasn't much, but juggling soggy shirts and towels felt a little taxing this week when combined with job stuff. Of course, the gloomy weather that forced our laundry inside in the first place wasn't helping my mood either.

Today was different. Very, very different. Sure, I was busy, but on Fridays I don't mind busy. Yes, I had to scold several children who were ignoring me or fighting with each other in class, but on Fridays I don't mind discipline. And when I was teaching class entirely by myself because the teachers either left the room or sat completely silent while I struggled to explain things in Japanese (that's their job, of course), I smiled and reminded myself that on Fridays I don't mind doing everything myself. Little did I suspect what this particular Friday would have in store for me once work was over.

I came home and clicked on the PS3 to check out what new offerings, if any, were in store for me. The PSN Store is updated every Thursday but that's on US time. Here in Japan I'm asleep when those changes are made, so my first chance to explore it is on Friday afternoon. I didn't have anything particular in mind that I wanted, so if nothing of interest popped up I guess I planned on buying Mega Man 9 so I can stop wondering how hard it might be, geek out, and just play it already. But I discovered there was something that is definitely "of interest" to me: a demo version of BioShock.

Let me explain the situation a little bit for those unfamiliar with this game in particular or video games in general. BioShock was released last year on PC and Xbox 360 to tremendous professional acclaim, so much so that its reputation as a must-experience title became a given among gamer-types on the Internet. Much like Portal, its quality was so widely praised that it became an "instant classic" of sorts and I found it repeatedly pushed before my eyes as something I should be playing. After a little research and a lot of tweaking, I did purchase and play through Portal this spring. It didn't look so hot because I had to compromise some settings in order to get it running on my two-year old laptop, but it certainly lived up to the hype. More than a great game, I felt it was one of the greatest science-fiction stories I had ever experienced. If I ever find the funds to get myself back into PC gaming-proper, I will definitely play through it a second time just to experience it again with the proper aesthetics.

BioShock, on the other hand, proved to be beyond my reach. No amount of tinkering would get it to work on my computer and it's not even available for sale in Japan, so the monetary and logistical investment needed to play that game was simply out of the question. Contrasting console platforms and PC system requirements are among the most frustrating elements of being an avid video game enthusiast, for these barriers are unique among major forms of entertainment. International-release schedules aside, there's nothing to stop me from selecting any film in the local DVD store and watching it at home, because I own a DVD player. Video games are only available in specific formats that require specific hardware. If you don't have it, you cannot play that game. I could do nothing but continue to hear of it lauded as a magical superlative of gaming while I sat around and played other, non-BioShock games.

At least, that was the case until this evening, when I discovered a demonstration version of BioShock available for download. It's coming soon to the PS3 and this was going to be my first hands-on experience with the ferociously-celebrated game. When I fired up the demo I was immediately impressed by the art-style, a kind of Miami art-deco mixed with The Hudsucker Proxy. It was a snap judgment on the most basic of elements, but I took it as a good sign.

More importantly, the publishers made sure to launch the player (um, that's me, I guess) directly into the environment while still maintaining a user-friendly system that explained to me what control options were available. I've played a lot of very poor demos on the PS3; some that felt way too hard (Mega Man 9 for sure), some that didn't clue me in on what the game was about (Mercenaries 2 and Haze just toss you straight into a war zone with virtually no orientation or guidance) and some were just plain boring (Star Wars: Force Unleashed). While I have no confirmation on this yet, I suspect BioShock did the right thing by making the demo the same as the opening of the real game. On-screen prompts and a mysterious voice on a radio gave me a steady stream of necessary info and the Pause menu featured a ton of material on the rules of the game.

Best of all, the whole thing just explodes - literally - from the start and demands your full attention. When the opening animation featured a guy sitting on a plane and thinking out loud, I was preparing myself for a long backstory or a text crawl of exposition. Instead, the plane crashed and my character was alone in the water, gasping for breath and surrounded by flames. Again, I expected some animation to show my guy find his way to shore or be rescued by a passing ship. Not at all: this is the beginning of the game. I was stunned to find myself in control when I tapped the joystick out of curiosity.

It didn't take me too long to find my way onto some sort of island where the story started to unfold one step at a time while continuing to leave me in control at all times. No long cinematic sequences (save for a brief, creepy encounter with a little girl), no prophetic documents explaining who I was or where I was going; I took what facts I could from my surroundings and kept moving forward, gathering what little new information I could. The demo doesn't go very far (as one might expect) but when it ended I felt positively exhilarated. My heart was racing and my mind was flooded with anticipation - I was, rather, I am roaring to experience more of this world. I know I've only played a minuscule portion of the game thus far and the story or gameplay may yet turn out to be more repetitive or laborious than I might enjoy, but considering the mountains of recommendations the game has received combined with the stellar opening chapter (or possibly half-chapter) I saw this evening, I am sold. Bring it, BioShock. I want it.

That would have been a very exciting end to a post mostly about video games, except my evening wasn't over. Hell, it was less than two hours later when I got the e-mail telling me I qualified for a free beta trial of LittleBigPlanet, another upcoming game I have a considerable interest in. Of course, as video games go LBP couldn't be more different than BioShock and my head is spinning from the juxtaposition of the two titles in a single night. However, it is getting quite late right now and LBP is the kind of game that needs a lot more than a summary of why I want to play with it (note my choice of words). So I'm going to go to sleep and I'll let you know what I think of that game in a couple days. It deserves that much.

Still...even at this hour I am positively blown away by what I saw tonight...BioShock...you son of a bitch...what if you are as good as they say?

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Feedback:
I LOVE BIOSHOCK! I never played it just watched Joe play it .. but I hope in the future to make a big daddy/little sister couples cosplay!
 
That's exactly the kind of stuff I've been hearing people say for an entire year now. I'm really amped now that I've finally gotten my hands on it, if only a small portion of it.
 
Hey, I've had it for year now. *hears pin drop*
I mean, I like it and stuff...
 
360 Owner (have we met?): It may very well turn out to be an ordinary shooter, but that demo was a total blowout. I'll find out next month, I suppose.
 
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